Reputation: 1
I am using PCL library to visualize a single .ply model. How can I print the Frames per Second (FPS) number shown on the bottom left of the window?
Here is my simple code. We only need to add something like cout<<print(current_fps);
#include <iostream>
//#include <unistd.h>
#include <pcl/io/pcd_io.h>
#include <pcl/io/ply_io.h>
#include <pcl/point_cloud.h>
#include <pcl/console/parse.h>
#include <pcl/common/transforms.h>
#include <pcl/visualization/pcl_visualizer.h>
// Main function
int main(int argc, char **argv)
{
// Fetch point cloud filename in arguments | Works with PLY files
std::vector<int> filenames;
filenames = pcl::console::parse_file_extension_argument(argc, argv, ".ply");
// Load file | Works with PLY files
pcl::PointCloud<pcl::PointXYZRGB>::Ptr source_cloud (new pcl::PointCloud<pcl::PointXYZRGB>());
pcl::io::loadPLYFile(argv[filenames[0]], *source_cloud);
// Visualization
printf("\n Point cloud colors :\n"
" \t white \t = \t original point cloud \n");
pcl::visualization::PCLVisualizer viewer(" Point Cloud Datsets Visualizer");
viewer.setBackgroundColor(0.05, 0.05, 0.05, 0); // Set background to a dark grey
// Define R,G,B colors for the point cloud
pcl::visualization::PointCloudColorHandlerRGBField<pcl::PointXYZRGB> rgb(source_cloud);
// We add the point cloud to the viewer and pass the color handler
viewer.addPointCloud(source_cloud, rgb, "original_cloud");
viewer.setPointCloudRenderingProperties(pcl::visualization::PCL_VISUALIZER_POINT_SIZE, 2, "original_cloud");
//******************************
std::vector<Point, Eigen::aligned_allocator<Point>> points = source_cloud->points;
//******************************
while (!viewer.wasStopped()) { // Display the visualizer until the 'q' key is pressed
viewer.spinOnce();
}
return 0;
} // End main()
Upvotes: 0
Views: 683
Reputation: 46
You can use getFPS(). The issue was fixed in https://github.com/PointCloudLibrary/pcl/pull/1974
Then you can do something like
std::cout<<viewer.getFPS();
Which will give you a floating point value with the current rendering framerate.
Upvotes: 1