Reputation: 8519
I'm working on an OpenGL wrapper for C++. Obviously that requires different implementations for different platforms. For example the window management and context creation.
Now the problem is that if I implement a new feature on my primary platform (Windows), the code for the other platforms doesn't include this functionality yet and that seems like a bad idea. I would have to first commit the code for Windows, then the code for Linux, etc.
Is there a different solution for this situation?
Upvotes: 0
Views: 288
Reputation: 2247
Create a separate branch to work on the feature and merge it to master once it's working on both Windows and Linux.
Upvotes: 2