Reputation: 105
I saw the way it gets arguments this method and wanted to know how to replicate it.
Ruby/OpenGL:
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
I tried with this:
def my_method(*args)
puts args
end
my_method(0 | 1) #=> 1
But it does not work. Thanks for read!
Link to see the method.
Upvotes: 1
Views: 52
Reputation: 198418
|
is a bit-OR argument. GL_COLOR_BUFFER_BIT
and GL_DEPTH_BUFFER_BIT
are integer constants (0x00004000
and 0x00000100
, respectively), and the result of the operation is 0x00000500
. This is what is being passed into glClear
- a single number, not multiple arguments.
One can use &
(bit-AND) operator to tease out bits out of integers. E.g.
WRITE = 1
READ = 2
FORCE = 4
def my_method(code)
puts "write" if code & WRITE != 0
puts "read" if code & READ != 0
puts "force" if code & FORCE != 0
end
my_method(READ | FORCE)
# => read
# => force
This is not very usual in Ruby, as we have better and clearer ways to do similar things (e.g. one might say my_method(:read, force: true)
is clearer, and it is definitely simpler to use). However, this is pretty standard in C, and Ruby OpenGL is a pretty thin wrapper over the C functions.
Upvotes: 5