Reputation: 47
I'm trying to add an ID to a canvas using JavaScript however I'm trying to modify the following specific code. Please note, I am only assuming that this is where I would set the attribute. Cheers for any help.
THREE.CanvasRenderer = function ( parameters ) {
console.log( 'THREE.CanvasRenderer', THREE.REVISION );
parameters = parameters || {};
var _this = this,
_renderData, _elements, _lights,
_projector = new THREE.Projector(),
_canvas = parameters.canvas !== undefined
? parameters.canvas
: document.createElement( 'canvas' ),
_canvasWidth = _canvas.width,
_canvasHeight = _canvas.height,
_canvasWidthHalf = Math.floor( _canvasWidth / 2 ),
_canvasHeightHalf = Math.floor( _canvasHeight / 2 ),
_viewportX = 0,
_viewportY = 0,
_viewportWidth = _canvasWidth,
_viewportHeight = _canvasHeight,
_pixelRatio = 1,
_context = _canvas.getContext( '2d', {
alpha: parameters.alpha === true
} ),
Upvotes: 0
Views: 189
Reputation: 33554
You can just set the id
property directly:
_canvas.id = 'whatever';
Edit
The above code should work, but it will need to be after the large variable initialization block you have:
// start var initialization
var _this = this,
_renderData, _elements, _lights,
_projector = new THREE.Projector(),
_canvas = parameters.canvas !== undefined
? parameters.canvas
: document.createElement( 'canvas' ),
_canvasWidth = _canvas.width,
_canvasHeight = _canvas.height,
_canvasWidthHalf = Math.floor( _canvasWidth / 2 ),
_canvasHeightHalf = Math.floor( _canvasHeight / 2 ),
_viewportX = 0,
_viewportY = 0,
_viewportWidth = _canvasWidth,
_viewportHeight = _canvasHeight,
_pixelRatio = 1,
_context = _canvas.getContext( '2d', {
alpha: parameters.alpha === true
} ),
... more code,
theEnd = true;
// end var initialization
_canvas.id = 'whatever';
^ this whole thing is one big var initialization. At some point there it will end and there will probably be a semicolon. That's where you will add the id code.
I think you were getting an unexpected token error because you were trying to add some code between the commas in the var initialization.
Upvotes: 3