Reputation: 379
I have the following problem: I've got an entity class 'TEntity' and a mesh class 'TMesh' and TEntity needs to know when its element, (TMesh) is removed. Is there a possible working way I can call the TEntity method 'OnMeshRemove' from the TMesh destructor?
//uTEntity
interface
uses
uTMesh;
type
TEntity = class
Mesh : TMesh;
constructor Create(); overload;
procedure OnMeshRemove();
end;
implementation
constructor TEntity.Create();
begin
Mesh := TMesh.Create();
Mesh.EntityContainer := @self;
end;
procedure TEntity.OnMeshRemove();
begin
//Do stuff
end;
end.
//uTMesh
interface
type
TMesh = class
EntityContainer : Pointer;
destructor Remove();
end;
implementation
uses
uTEntity;
destructor TMesh.Remove();
var
PEntity : ^TEntity;
begin
PEntity := EntityContainer;
if Assigned( PEntity^ ) then
begin
PEntity^.OnMeshRemove();
end;
inherited Destroy();
end;
Example:
var
Ent : TEntity;
begin
Ent := TEntity.Create();
Ent.Mesh.Remove();
//I want Ent.OnMeshRemove to be called. In my example code, there is a pointer problem. I need to solve that. Thanks!
end;
PS: I don't want to have a TEntity procedure like TEntity.RemoveMesh();
Upvotes: 0
Views: 1074
Reputation: 24483
Edit: back behind a PC.
The classic way of maintaining lists of predetermined objects of a certain class is using TCollection/TCollectionItem.
TCollection/TCollectionItem are heavily used in Delphi (see this list).
They are lighter weight than TComponent (that automatically maintains Owner/Components/ComponentCount and has FreeNotification), as TCollectionItem and TCollection both descend from the TPersistent branch in stead of TComponent branch.
TCollection has a nice virtual Notify method:
procedure TCollection.Notify(Item: TCollectionItem; Action: TCollectionNotification);
begin
case Action of
cnAdded: Added(Item);
cnDeleting: Deleting(Item);
end;
end;
From Delphi 2009, you have generics, so then it can pay off big time to use TList (in your cast TList<TEntity>
, as it contains this very nice Notify method and OnNotify event:
procedure TList<T>.Notify(const Item: T; Action: TCollectionNotification);
begin
if Assigned(FOnNotify) then
FOnNotify(Self, Item, Action);
end;
These two solutions work well if your TMesh
is indeed a collection/list of TEntity
.
If it TMesh
is a non-list graph of TEntity
, then it is better to descend both from TComponent like vcldeveloperlink text explained in his answer.
Andy Bulka has a nice blog post on the various ways of using lists and collections, including a well balanced view of TCollection/TCollectionItem usage.
--jeroen
Old answer (great iPad auto-complete bugs fixed):
Sorry for the short answer, as I am on the road only carrying a mobile device.
It looks like your mesh is a container for entities.
If so, then you should look into TCollection and TCollectionItem.
Derive your mesh from the former and your entity from the latter.
The delphi vcl source code contain many examples of these: fields/field or actions/action are good starters.
Upvotes: 2
Reputation: 1007
All objects in Delphi are pointer type so no need to deference it. Here is a bit more simpler
type
TEntity = class
public
Mesh: TMesh;
constructor Create;
destructor Destroy; override;
end;
implementation
constructor TEntity.Create;
begin
inherited Create;
Mesh := TMesh.Create;
Mesh.EntityContainer := Self;
end;
procedure TEntity.Destroy;
begin
if Mesh <> nil then
begin
Mesh.EntityContainer := nil;
FreeAndNil(Mesh);
end;
inherited Destroy;
end;
//***************************************************
type
TMesh = class
EntityContainer: TObject;
destructor Destroy; override;
end;
implementation
uses
uTEntity;
destructor TMesh.Destroy;
begin
if (EntityContainer <> nil) and (TEntity(EntityContainer).Mesh = Self) then
TEntity(EntityContainer).Mesh := nil;
EntityContainer := nil;
inherited Destroy;
end;
Upvotes: 3
Reputation: 7489
Your TEntity instance should register itself with TMesh instance so that when TMesh instance is being freed, it will modify the TEntity instance about it.
If your classes are derived from TComponent class, then this mechanism is already implemented for you; each TComponent instance has a method called FreeNotification and a method called Notification. Any TComponent instance can register itself with the other component calling its FreeNotification method and passing itself as the parameter. Whenever a component is being destroyed, it will check the list of components registered for its free notification, and will invoke Notification method of each registered component. This way, the register component will be notified whenever the other component is about to be destroyed.
If one TComponent instance is the owner of the other (In your case, TEntity can be the owner of TMesh instance), then it will be notified automatically whenever TMesh instance is removed. All you need to do is to override its Notification method and do whatever you want to do inside that method.
If you do not want to derive your classes from TComponent class or for any reason do not want to use Delphi's implementation, you can implement the same behavior in your own classes. You need an internal list in your TMesh class which holds a list of classes which should be notified. You also need a method to register a class with your TMesh class, and eventually you need a method in your TEntity class which should be called by TMesh whenever it is being freed.
Here is a simple source code just for demonstrating the general idea. Take note that this sample code is not thread-safe, and might lack some other checks. I just wrote it fast to show you how to implement such an idea:
unit Unit1;
interface
uses
Classes, Generics.Collections;
type
TBaseClass = class
private
FNotificationList : TList<TBaseClass>;
protected
procedure Notify(AClass: TBaseClass); virtual;
public
procedure RegisterForNotification(AClass: TBaseClass);
procedure UnregisterNotification(AClass: TBaseClass);
constructor Create;
destructor Destroy; override;
end;
TMesh = class(TBaseClass)
end;
TEntity = class(TBaseClass)
private
FMesh : TMesh;
FOnMeshRemoved : TNotifyEvent;
procedure SetMesh(Value: TMesh);
protected
procedure Notify(AClass: TBaseClass); override;
procedure DoMeshRemoved; virtual;
public
constructor Create;
destructor Destroy; override;
property Mesh : TMesh read FMesh write SetMesh;
property OnMeshRemoved : TNotifyEvent read FOnMeshRemoved write FOnMeshRemoved;
end;
implementation
{ TBaseClass }
constructor TBaseClass.Create;
begin
inherited;
FNotificationList := TList<TBaseClass>.Create;
end;
destructor TBaseClass.Destroy;
var
AClass: TBaseClass;
begin
if Assigned(FNotificationList) then
begin
if (FNotificationList.Count > 0) then
for AClass in FNotificationList do
AClass.Notify(Self);
FNotificationList.Free;
FNotificationList := nil;
end;
inherited;
end;
procedure TBaseClass.Notify(AClass: TBaseClass);
begin
end;
procedure TBaseClass.RegisterForNotification(AClass: TBaseClass);
begin
if not Assigned(AClass) then
Exit;
if FNotificationList.IndexOf(AClass) < 0 then
FNotificationList.Add(AClass);
end;
procedure TBaseClass.UnregisterNotification(AClass: TBaseClass);
begin
if not Assigned(AClass) then
Exit;
if FNotificationList.IndexOf(AClass) >= 0 then
FNotificationList.Remove(AClass);
end;
{ TEntity }
constructor TEntity.Create;
begin
inherited;
end;
destructor TEntity.Destroy;
begin
if Assigned(FMesh) then
FMesh.UnregisterNotification(Self);
inherited;
end;
procedure TEntity.DoMeshRemoved;
begin
if Assigned(FOnMeshRemoved) then
FOnMeshRemoved(Self);
end;
procedure TEntity.Notify(AClass: TBaseClass);
begin
inherited;
FMesh := nil;
DoMeshRemoved;
end;
procedure TEntity.SetMesh(Value: TMesh);
begin
if Assigned(FMesh) then
begin
FMesh.UnregisterNotification(Self);
FMesh := nil;
end;
if Assigned(Value) then
begin
FMesh := Value;
FMesh.RegisterForNotification(Self);
end;
end;
end.
In this code, both TEntity and TMesh are derived from TBaseClass which provides notification mechanism. TEntity does not create any instance of TMesh initially, but you can assign a created TMesh instance to its Mesh property. Doing so will make TEntity to assign that value to its FMesh field, and call its RegisterForNotification class so that it can be notified if the mesh is being destroyed.
When the mesh is being destroyed, it iterates over all the objects registered themselves with it, and invokes their Notify method. Here it would be Notify method of TEntity class. Inside Notify method of TEntity, it first makes its FMesh field nil, because that object is being destroyed and there is no need to keep a reference of a dead object. It then calls DoMeshRemove method which is an event-invoker for OnMeshRemove event.
Upvotes: 3