Reputation: 223
I am working on a Unity project that requires me to download a video file (mp4 format) and play it using the VideoPlayer component. Because the file is downloaded at runtime, I effectively have to "stream" it via a url to its downloaded location, as opposed to loading it as a VideoClip.
To accurately size the target RenderTexture and GameObject the video will be playing to, I need the dimensions of the video file itself. Because it is not a VideoClip I cannot use:
VideoClip clip = videoPlayer.clip;
float videoWidth = clip.width;
float videoHeight = clip.height;
Because I am using a source URL as opposed to a VideoClip, this will return null.
Can I get the video dimensions directly from the file somehow?
Upvotes: 4
Views: 7332
Reputation: 125275
You can retrieve these information from the Texture that VideoPlayer constructs.
Get VideoPlayer
VideoPlayer videoPlayer = GetComponent<VideoPlayer>();
Get the Texture VideoPlayer
Texture vidTex = videoPlayer.texture;
Get VideoPlayer dimension width/height
float videoWidth = vidTex.width;
float videoHeight = vidTex.height;
Make sure to only get the texture after videoPlayer.isPrepared
is true
. See my other answer for full code on how to play video make it display on RawImage
component.
Upvotes: 5