Reputation: 2310
I have a base class and then two derived classes from it. I am using pointer of base class to store derived classes objects in Vector. Now I have to print the data stored in vector
how can I retrieve the objects from the vector.
How can I make sure to which derived class an object retrieved belongs.
class CricketPlayer:public SlumsMember
{
protected:
int runsScored;
int wicketsTaken;
int catchesTaken;
public:
CricketPlayer(int rNo,string n,double theGpa,char typ,int rScore,int theWicketTaken,int theCatchTaken);
int getRunsScored();
int getWicketsTaken();
int getCatchesTaken();
};
CricketPlayer::CricketPlayer(int rNo,string n,double theGpa,char typ,int rScore,int theWicketTaken,int theCatchTaken):
SlumsMember(rNo,n,theGpa,typ)
{
runsScored=rScore;
wicketsTaken=theWicketTaken;
catchesTaken=theCatchTaken;
}
int CricketPlayer::getRunsScored()
{
return (runsScored);
}
int CricketPlayer::getWicketsTaken()
{
return (wicketsTaken);
}
int CricketPlayer::getCatchesTaken()
{
return(catchesTaken);
}
class FootballPlayer:public SlumsMember
{
protected:
int goalsScored;
int assists;
int interceptions;
public:
FootballPlayer(int rNo,string n,double theGpa,char typ,int theGoalsScored,int theAssists,int theInterceptions);
int getGoalsScored();
int getAssists();
int getInterceptions();
};
FootballPlayer::FootballPlayer(int rNo,string n,double theGpa,char typ,int theGoalsScored,int theAssists,int theInterceptions):
SlumsMember(rNo,n,theGpa,typ)
{
goalsScored=theGoalsScored;
assists=theAssists;
interceptions=theInterceptions;
}
int FootballPlayer::getGoalsScored()
{
return(goalsScored);
}
int FootballPlayer::getAssists()
{
return(assists);
}
int FootballPlayer::getInterceptions()
{
return(interceptions);
}
Here I am using vector to store objects inside a vector.
int main() {
vector<SlumsMember> members;
SlumsMember *slumsMember;
slumsMember=new FootballPlayer(rNo,name,gpa,ch,a,b,c);
slumsMember=new CricketPlayer(rNo,name,gpa,ch,a,b,c);
members.push_back(*slumsMember);
SlumsMember *mbr;
for(int i=0;i<members.size();i++)
{
mbr=members[i];
//How to make sure to which base class an object retrieved belongs to and how to access it.
}
return 0;
}
Upvotes: 1
Views: 1349
Reputation: 161
I cleaned up your code a bit...
class SlumsMember
{
try this... make the getWicketsTaken function virtual in the base class
public:
virtual int getWicketsTaken();
int rollNumber;
string name;
double gpa;
char type;
};
class CricketPlayer:public SlumsMember
{
public:
overriding can help with type overload prevention
int getWicketsTaken() override;
int runsScored;
int wicketsTaken;
int catchesTaken;
};
class FootballPlayer: public SlumsMember
{
Then you can override the getWicketsTaken in this class too
int getWicketsTaken() override;
public:
int goalsScored;
int assists;
int interceptions;
};
int main() {
vector<SlumsMember*> members;
Please note that on the next line you should receive a compiler error if the value that you give it is not a type of slumsmember.
members.push_back(new FootballPlayer(rNo,name,gpa,ch,a,b,c));
members.push_back(new CricketPlayer(rNo,name,gpa,ch,a,b,c));
SlumsMember *mbr;
for(int i=0;i<members.size();i++)
{
mbr=members[i];
//How to make sure to which base class an object retrieved belongs to and how to access it.
int rollNumber = mbr->rollNumber;
double gpa = mbr->gpa;
etc... and Don't forget to free your objects at the end at some point so that you don't get memory leaks
}
return 0;
}
Upvotes: 3