Reputation:
I am attempting to animate and code a text label, however using the SKAction.wait(:)
function causes an extra argument in call error. Here is my code. I have no other errors, and my other SKAction
functions are working fine:
import SpriteKit
import GameplayKit
class GameScene: SKScene {
private var label : SKLabelNode?
override func didMove(to view: SKView) {
// Get label node from scene and store it for use later
self.label = self.childNode(withName: "//helloLabel") as? SKLabelNode
if let label = self.label {
label.alpha = 0.0
label.run(SKAction.fadeIn(withDuration: 2.0))
var animateList = SKAction.sequence(SKAction.fadeIn(withDuration: 1.0), SKAction.wait(forDuration: 2.0), SKAction.fadeOut(withDuration: 1.0))
}
}
}
Upvotes: 0
Views: 71
Reputation: 70997
SKAction.sequence
takes in an array as an argument. So your statement should read as follows
var animateList = SKAction.sequence([SKAction.fadeIn(withDuration: 1.0), SKAction.wait(forDuration: 2.0), SKAction.fadeOut(withDuration: 1.0)])
More details here
Upvotes: 2