Reputation: 653
I want to perform a hit testing from a point on the screen to a Cube in a 3D world. I've been using hitTest
from ARKit. It works when I'm standing close to the cube, but when I start moving backwards, it stops working. I'm assuming this is because it's locked to the camera's zRange
.
I've tried to set the clipToZRange
option to false, like so:
let hits = self.sceneView.hitTest(loc, options: [SCNHitTestOption.clipToZRange: false])`
but it doesn't seem to have any effect.
Am I not setting the option right, or is this a bug?
I am using the latest Xcode and iOS betas.
Upvotes: 1
Views: 597
Reputation: 653
Turns out the showFeaturePoints debug option from ARKit interferes with hitTest...
Upvotes: 4