Reputation: 11871
Good Afternoon All,
I added an SWF to my stage and converted it to a MovieClip, I gave that MovieClip and instance name of floorplanMC and now I am trying to apply TransformGestureEvent to floorplanMC but when I goto test it out, its doesn't work as well as if I were to go the exact same steps but with a jpg instead of an SWF, it only responds sometimes to the TransformGestureEvent, but with a jpg it responds every time. Why doesn't this work with SWF but does with JPG?
Here is my code:
floorplanMC.addEventListener(TransformGestureEvent.GESTURE_ZOOM, zoomFloorplan);
floorplanMC.addEventListener(MouseEvent.MOUSE_DOWN, dragStartFloorplan);
floorplanMC.addEventListener(MouseEvent.MOUSE_UP, dragEndFloorplan);
and here are the methods
function zoomFloorplan (event:TransformGestureEvent):void{
myTimerModel.stop();
myTimerModel.reset();
myTimerModel.start();
var locX:Number=event.localX;
var locY:Number=event.localY;
var stX:Number=event.stageX;
var stY:Number=event.stageY;
var prevScaleX:Number=floorplanMC.scaleX;
var prevScaleY:Number=floorplanMC.scaleY;
var mat:Matrix;
var externalPoint=new Point(stX,stY);
var internalPoint=new Point(locX,locY);
floorplanMC.scaleX *= event.scaleX;
floorplanMC.scaleY *= event.scaleY;
if(event.scaleX > 1 && floorplanMC.scaleX > 6){
floorplanMC.scaleX=prevScaleX;
floorplanMC.scaleY=prevScaleY;
}
if(event.scaleY > 1 && floorplanMC.scaleY > 6){
floorplanMC.scaleX=prevScaleX;
floorplanMC.scaleY=prevScaleY;
}
if(event.scaleX < 1.1 && floorplanMC.scaleX < 1){
floorplanMC.scaleX=prevScaleX;
floorplanMC.scaleY=prevScaleY;
}
if(event.scaleY < 1.1 && floorplanMC.scaleY < 1){
floorplanMC.scaleX=prevScaleX;
floorplanMC.scaleY=prevScaleY;
}
mat=floorplanMC.transform.matrix.clone();
MatrixTransformer.matchInternalPointWithExternal(mat,internalPoint,externalPoint);
floorplanMC.transform.matrix=mat;
}
function dragStartFloorplan(e:MouseEvent):void
{
myTimerModel.stop();
myTimerModel.reset();
myTimerModel.start();
if(floorplanMC.scaleX > 1 && floorplanMC.scaleY > 1)
{
floorplanMC.startDrag(false, new Rectangle(0,500,-floorplanMC.width + stage.stageWidth, -floorplanMC.height + 1187));
}
}
function dragEndFloorplan(e:MouseEvent):void
{
myTimerModel.stop();
myTimerModel.reset();
myTimerModel.start();
floorplanMC.stopDrag();
}
Upvotes: 2
Views: 85
Reputation: 2558
The events will only fire over portions of your SWF that have a background. Transparent regions will not fire an event.
A simple solution would be to draw a sprite layer inside of your child SWF.
var bg:Sprite = new Sprite();
bg.graphics.beginFill(0xFFFFFF);
bg.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight)
bg.graphics.endFill();
addChild(bg);
To demonstrate, we'll create two .swf
files. The first one (the child) only has a series of bars. There are no event listeners whatsoever.
// Child.swf
var size:Number = 50;
for (var i:int = 0; i < stage.stageWidth/(size*2); i++) {
var box:Sprite = new Sprite();
box.graphics.beginFill(0x008cc6);
box.graphics.drawRect(0, 0, size, stage.stageHeight)
box.graphics.endFill();
addChild(box);
box.x = i * (size*2);
}
The second (the parent) loads the child and attaches listeners to the loader (the topmost container for our swf). If you click on a bar, all the bars turn green. However, notice that clicking the whitespace between the bars produces no results.
// Parent.swf
import flash.display.Loader;
import flash.events.MouseEvent;
import flash.display.Sprite;
import fl.motion.Color;
var loader:Loader = new Loader();
loader.load(new URLRequest("child.swf"));
addChild(loader);
loader.addEventListener("mouseDown", cursor);
loader.addEventListener("mouseUp", cursor);
function cursor(e:MouseEvent):void {
var box:Sprite = e.target as Sprite;
var c:Color = new Color();
if (box != null) {
switch (e.type) {
case "mouseDown":
c.setTint(0x00d719, 1);
loader.transform.colorTransform = c;
break;
case "mouseUp":
c.setTint(0x00, 0);
loader.transform.colorTransform = c;
break;
}
}
}
Now let's recompile the child with the background code provided in the solution. Here is the modified child code.
// Child
var bg:Sprite = new Sprite();
bg.graphics.beginFill(0xFFFFFF);
bg.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight)
bg.graphics.endFill();
addChild(bg);
var size:Number = 50;
for (var i:int = 0; i < stage.stageWidth/(size*2); i++) {
var box:Sprite = new Sprite();
box.graphics.beginFill(0x008cc6);
box.graphics.drawRect(0, 0, size, stage.stageHeight)
box.graphics.endFill();
addChild(box);
box.x = i * (size*2);
}
Compile the parent, and you'll notice that clicking anywhere (including between the bars) will generate the event.
Upvotes: 4