Reputation: 369
Is it possible to create a splash screen with a logo that maintains its aspect ratio while the background image can be resized independently? I'm currently using several .png files for different resolutions and they look great on most devices. However, there are a few phones that distort my logo severely (i.e. the Samsung S8, with move vertical screen space).
I can deal with some distortion for my splash screen background, but the skinny/squashed logo is unacceptable. Does anyone know how to do this? And would a vector drawable logo be better than a .png for the new layout?
Upvotes: 7
Views: 19841
Reputation: 2257
In Android resources/res folder, create a folder "drawable-xxxhdpi" and "drawable-sw600dp"
In "drawable-sw600dp" folder, add 'splash_logo.png' with resolution 4096x4096 pixels. This should cover tablets.
In "drawable-xxxhdpi" folder, add another 'splash_logo.png" with resolution 1440x2560 pixels. This should cover smart phones.
Upvotes: -4
Reputation: 1462
Rendering a splash view in a layout.xml instead of as a theme background (like other answers here recommend) takes longer to load. This is because the app's theme is loaded first, then the Activity is constructed and the layout inflated last. Since the purpose of a splash screen is to display something while the app loads, having a ~0.5s delay in loading the splash screen itself results in a noticeable delay. Loading a splash as a theme windowBackground performs better (renders almost instantly after tapping the launcher icon), but has some restrictions to work around. Your current method of defining multiple logo sizes depending on the screen width is the correct way to handle this situation. Here is an example configuration, which handles differences between pre and post Android v21:
values/themes.xml:
<style name="SplashThemeCommon" parent="Theme.AppCompat.NoActionBar">
<item name="android:windowContentOverlay">@null</item>
<item name="android:windowBackground">@drawable/splash_logo_theme</item>
</style>
<style name="SplashTheme" parent="SplashThemeCommon">
<item name="android:windowFullscreen">true</item>
</style>
values-v21/themes.xml:
<style name="SplashTheme" parent="SplashThemeCommon">
<item name="android:windowTranslucentStatus">true</item>
<item name="android:windowTranslucentNavigation">true</item>
</style>
drawable/splash_logo_theme.xml
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<bitmap
android:gravity="center"
android:src="@drawable/splash_logo"/>
</item>
</layer-list>
Next you can include a copy of "splash_logo.png" for different screen configurations. You have a couple reasonable options here. An exhaustive approach might include different logos for each screen size:
The "swXXXdp" means that XXX is the smallest screen dimension (width or height) in dp. 820dp is going to be a huge tablet, 320dp will be an old small device, and most flagship devices today will be in the 400dp category. A 450dp wide device would use the 400dp image.
Why did I define xxxhdpi here? Because if you don't specify, Android will assume it is an mdpi image and try to upscale/resize for higher dpi devices (most flagship phones today are xxhdpi). This upscaling will result in your image being blocky, and larger than the original. By specifying xxxhdpi here, Android will only try to downscale the image ensuring that the image never goes blocky; this is a optimization so we don't also need to define separate images for ldpi, mdpi, hdpi, xhdpi etc.
Having 6 images in the APK is kind of a waste though. We can futher optimize this approach in order to include less images in the app and ensure a smaller APK size. Instead, let's include only the following two images:
Any devices 600dp and larger (tablets) have a larger copy of the image to take advantage of the larger screen real estate, while all other phones use a smaller copy located in the bin with no screen width qualifier. The drawback here is since each bin covers such a large range of screen widths, the logo on a 4" device will take up a larger portion of the screen than on a 6" devices. This is a compromise to cut down the APK size, and most users won't notice so long as the image never gets cut off even on the smallest device.
So what size png's should we include? They need to be a particular size to be displayed in a theme, since unlike in a layout.xml we cannot specify a width/height in the XML (drawable width/height support was only added in API 23). This means if you include a non-optimal png size, it will appear too small or two big; if its too big it will actually get cut off. A good plan to get the right size is:
How do you know which device screen resolution belongs to which swXXXdp category? This requires a simple calculation. Lets look at the Pixel XL:
Upvotes: 19
Reputation: 3513
No need to use layouts at all, use a LayeredList, and set it as the background. Here is an example;
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@color/gray"/>
<item>
<bitmap android:gravity="center" android:src="@drawable/splash_image"/>
</item>
</layer-list>
Upvotes: -3
Reputation: 737
If you only have a portrait image for your splash screen, here's a solution which is full screen on portrait, and centred but not cropped on edit:
portrait landscape:
splash_screen.xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/layoutSplash"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:background="@color/splash_screen_background">
<ImageView
android:contentDescription="@string/splash_screen_description"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center_vertical"
style="@style/SplashScreen" />
</LinearLayout>
values/styles.xml
<style name="SplashScreen">
<item name="android:src">@drawable/splash</item>
<item name="android:adjustViewBounds">true</item>
<item name="android:scaleType">fitCenter</item>
</style>
values-port/styles.xml
<style name="SplashScreen">
<item name="android:src">@drawable/splash</item>
<item name="android:adjustViewBounds">true</item>
<item name="android:scaleType">centerCrop</item>
</style>
Upvotes: 3
Reputation: 3046
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/bg"
android:gravity="center">
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="@drawable/logo"/>
</RelativeLayout>
This will do this
Upvotes: -1
Reputation: 445
Have you looked into maintaining the aspect ratio for the ImageView
? Here is a relevant question that should point you in the right direction: How to scale an Image in ImageView to keep the aspect ratio
Upvotes: 0