Reputation: 9660
I have an ARKit application where I have a car model. I want to apply force to the car the direction car is facing.
func accelerate() {
// force should be applied in the direction.
let force = SCNVector3(0,0,-1)
self.physicsBody?.applyForce(force, asImpulse: true)
}
func turnRight() {
self.physicsBody?.applyTorque(SCNVector4(0,1.0,0,-0.1), asImpulse: true)
}
func turnLeft() {
self.physicsBody?.applyTorque(SCNVector4(0,1.0,0,0.1), asImpulse: true)
}
The accelerate function is the one I need to implement so I can apply the force in the correct direction.
Upvotes: 1
Views: 745
Reputation: 1
Use this code for moving forward:
node.physicsBody?.velocity += force
Upvotes: 0
Reputation: 85
You should add an invisible node in front of the car as a child of the car. That way it will not move and you will always have a point of reference in front of the car.
Upvotes: 1