Reputation: 99
I'm working on the start menu for my game in python using pygame, I made a function that detects if the mouse pressed on the position of each button and if it does, it changes the value of a boolean asigned to said button. However the boolean values are not changing.
Here is my code:
import pygame
import sys
import sqlite3 as lite
# questions
option_1 = option_2 = option_3 = option_4 = ''
# misc
initial_pos = 220
event_i = False
event_g = False
event_t = False
event_e = False
...
# Button Settings
button = pygame.image.load("src/trans-button.png")
button = pygame.transform.scale(button, (display_width - 84, 70))
button_start = button_tutorial = button_top10 = button_salir = button
# Game Functions
def checkSelection():
# We get the mouse coordinates
mouse_x, mouse_y = pygame.mouse.get_pos()
# Then proceed to evaluate it's position in relation with the buttons
if(mouse_x >= 42 and mouse_x <= button.get_width() + 42 and mouse_y >= initial_pos and mouse_y <= initial_pos + button.get_height()):
event_i = True
if(mouse_x >= 42 and mouse_x <= button.get_width() + 42 and mouse_y >= initial_pos + button.get_height() + 25 and mouse_y <= initial_pos + button.get_height()*2 + 25):
event_g = True
if(mouse_x >= 42 and mouse_x <= button.get_width() + 42 and mouse_y >= initial_pos + button.get_height()*2 + 50 and mouse_y <= initial_pos + button.get_height()*3 + 50):
event_t = True
if(mouse_x >= 42 and mouse_x <= button.get_width() + 42 and mouse_y >= initial_pos + button.get_height()*3 + 75 and mouse_y <= initial_pos + button.get_height()*4 + 75):
event_e = True
...
# Game Loop
while not crashed:
for event in pygame.event.get():
if event.type == pygame.QUIT:
crashed = True
if event.type == pygame.MOUSEBUTTONDOWN:
checkSelection()
checkSelection()
if event_i:
print 'Begin'
if event_e:
print 'It should exit'
crashed = True
window.blit(background, (0,0))
drawAll()
pygame.display.update()
clock.tick(60)
#End Game
pygame.quit()
quit()
sys.exit()
The '...' are jumps I made in the code to show you only the parts related to the issues.
The position detection does work, I checked it using 'print' for debbuging.
-- Update --
Accidentally deleted the section where the button was defined.
Also a few typos I made when I returned the code to it's original state.
Upvotes: 2
Views: 3035
Reputation: 612
The problem is that the variables in the checkSelection()
function are local variables. You need to declare the variables as global
in the function:
def checkSelection():
global event_i
global event_t
# ...
The rules on local vs. global variables in Python are neatly summarised at the official Python Programming FAQ.
P.S. It's not a good idea to use global variables inside functions. I would recommend to define a function that checks only one button area and returns the result, which can be assigned to the (global) variable:
def checkSelection(x, y):
mouse_x, mouse_y = pygame.mouse.get_pos()
return x <= mouse_x <= x + button.get_width() and
y <= mouse_y <= y + button.get_height()
...
event_i = checkSelection(42, 25)
event_t = checkSelection(42, 50)
...
Upvotes: 3