Reputation: 39
I'm very new to Python and have made a couple small games during a Python Learning course but never at home. So recently I began making a game, but after just 10 minutes I stumbled upon a problem:
Nothing happened when I pressed "W" although I had writen onkeypress in the code. See for your self:
(It's designed for full screen)
import turtle
s = turtle.Screen()
g = turtle.Turtle()
t = turtle.Turtle()
#Ground
t.speed(0)
t.up()
t.goto(-1000,-200)
t.down()
t.goto(1000,-200)
#Player
g.speed(0)
PlayerX = -600
def moveX():
g.clear()
global PlayerX
g.up()
g.goto(PlayerX,-99)
g.down()
g.color("Slate Gray")
g.begin_fill()
g.circle(-50)
g.end_fill()
PlayerX = PlayerX - 1
turtle.onkeypress(moveX, "w")
moveX()
I'm fully aware I haven't made a go backwards button.
Upvotes: 3
Views: 28212
Reputation: 1
#This is a short code I made using space as down and w as up, feel free to
#extract from it what you can.
import turtle
player = turtle.Turtle()
y = 0
wn = turtle.Screen()
def p_up():
global y,up
up = True
while(up==True):
y += 10
player.sety(y)
def p_down():
global y,down
down = True
while(down==True):
y -= 10
player.sety(y)
def up_stop():
global up
up = False
def down_stop():
global down
down = False
wn.listen()
wn.onkeypress(p_up,"w")
wn.onkeypress(p_down,"space")
wn.onkeyrelease(up_stop,"w")
wn.onkeyrelease(down_stop,"space")
wn.mainloop()
Upvotes: -1
Reputation: 21
with my version of python none of the others are actually correct, here is the modified code that works for me:
from turtle import Turtle, Screen, setpos, hideturtle
screen = Screen()
screen.setup(500, 500)
#Ground
t = Turtle()
t.speed(0)
t.up()
t.goto(-1000,-200)
t.down()
t.goto(1000,-200)
#Player
player = Turtle()
hideturtle()
player.speed(0)
setpos(0,0)
PlayerX = 0
def moveX():
player.clear()
global PlayerX
player.up()
player.goto(PlayerX,0)
player.down()
player.color("Slate Gray")
player.begin_fill()
player.circle(-50)
player.end_fill()
PlayerX = PlayerX - 1
screen.onkey(moveX, "w")
screen.listen()
(this can definitely be improved on)
Upvotes: 0
Reputation: 89
Not sure if the change is with Python3. But onkey function seems to be dragged under Screen().
turtle.Screen().onkey(movex, "w")
Upvotes: -1
Reputation: 41872
Along with @doctorlove's spot on correction (+1) of adding listen()
to allow the window to receive keyboard events, a couple of comments:
First, click on the window with your mouse to make it active otherwise it won't respond to the keyboard. Second, it can be helpful to deactivate the event handler while in the event hander, and reactivate it on the way out, to avoid problems if someone repeatedly presses the key very fast.
Here's the second comment along with some other code suggestions:
from turtle import Turtle, Screen
screen = Screen()
screen.setup(1200, 500)
# Ground
ground = Turtle()
ground.speed('fastest')
ground.penup()
ground.goto(-1000, -200)
ground.pendown()
ground.forward(2000)
# Player
player = Turtle()
player.speed('fastest')
PlayerX = -600
def moveX():
global PlayerX
screen.onkeypress(None, "w") # disable handler in handler
player.clear()
player.penup()
player.goto(PlayerX, -99)
player.pendown()
player.color("Slate Gray")
player.begin_fill()
player.circle(-50)
player.end_fill()
PlayerX -= 1
screen.onkeypress(moveX, "w") # reenable handler
screen.listen()
moveX()
screen.mainloop() # change import & use turtle.mainloop() if Python 2
mainloop()
isn't required to run but the program will exit after your initial moveX()
call without it. mainloop()
turns control over to the Tk event handler so some events may not fire without it.
You'll need to change onkeypress()
to onkey()
if this is Python 2 as well as change the way that mainloop()
is invoked.
Upvotes: 2
Reputation: 19232
I think it's called onkey
not onkeypress
.
Also I think you need to listen (and add a mainloop
if you want it to run):
turtle.onkey(moveX, "w")
turtle.listen()
moveX() # draw things first
turtle.mainloop()
You may need to revisit the numbers you are using to make sure the shape is on the window.
Upvotes: 1