Reputation: 267
I'm running this in ARKit and if you try it out, the triangle appears (very tall) and 2 the right of the camera, pan round a little. The problem I have is that I can't apply an image material to the object, I can change it's colour, but not apply image:
So this works:
triangle.firstMaterial?.diffuse.contents = UIColor.red
But this doesn't:
triangle.firstMaterial?.diffuse.contents = UIImage(named: "wallpaper.jpg")
Here is the complete ViewController code from a fresh ARKit project in Xcode9:
import UIKit
import SceneKit
import ARKit
class ViewController: UIViewController, ARSCNViewDelegate {
@IBOutlet var sceneView: ARSCNView!
override func viewDidLoad() {
super.viewDidLoad()
sceneView.delegate = self
let scene = SCNScene()
let triangle = SCNGeometry.triangleFrom(vector1: SCNVector3(x: 0.059511181, y: -0.181795284, z: -0.0939711183), vector2: SCNVector3(x: 0.113824688, y: -0.181780666, z: -0.0674673915), vector3: SCNVector3(x: 0.113824688, y: 1.8182193, z: -0.0674673915))
triangle.firstMaterial?.diffuse.contents = UIImage(named: "wallpaper.jpg")
let triangleNode = SCNNode(geometry: triangle)
triangleNode.name = "Triangle"
scene.rootNode.addChildNode(triangleNode)
sceneView.scene = scene
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
// Create a session configuration
let configuration = ARWorldTrackingSessionConfiguration()
// Run the view's session
sceneView.session.run(configuration)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
sceneView.session.pause()
}
}
extension SCNGeometry {
class func triangleFrom(vector1: SCNVector3, vector2: SCNVector3, vector3: SCNVector3) -> SCNGeometry {
let indices: [Int32] = [0, 1, 2]
let source = SCNGeometrySource(vertices: [vector1, vector2, vector3])
let element = SCNGeometryElement(indices: indices, primitiveType: .triangles)
return SCNGeometry(sources: [source], elements: [element])
}
}
The only thing I've not included is the texture image but any image downloaded will do.
Thanks
Upvotes: 4
Views: 1381
Reputation: 13462
In order to be able to map a texture onto your geometry, SceneKit needs to have a geometry source of semantic .texcoord
in addition to just the positions of your vertices.
Upvotes: 1