Reputation: 597
I'm trying to draw a String inside a canvas. The text and the position of the String changes pressing differents bottoms. For doing so, I create TextFields which I added to a sprite which I added to a Canvas:
canvas.rawChildren.addChild(spriteNombres);
The first time everything works fine but when I press the bottoms,it does not refresh and appear the old textfields and the new ones.I cant remove the old ones, I try with removeAllChildren and also trying to delete one by one with removeChildrenAt. I do not know if I'm doing something wrong or maybe this is not the best way.
Any suggestions???
Thanks in advance.
I also try creating bitmapdata and drawing in the sprite inside a rectangle.
var channelName: TextField = new TextField();
channelName.text = channelNames[displaySequence[channel]];
if (channelName.text != null) {
channelName.antiAliasType = AntiAliasType.NORMAL;
var theWidth,theHeight:int;
theWidth=0;
theHeight=20;
var bitmapdata:BitmapData = new BitmapData(theWidth, theHeight, true, 0x000000);
bitmapdata.draw(channelName);
spriteNombres.graphics.beginBitmapFill(bitmapdata);
spriteNombres.graphics.drawRect(offsetX, offsetY, theWidth, theHeight);
spriteNombres.graphics.endFill();
}
Upvotes: 0
Views: 773
Reputation: 9267
Not so sure but there are two things that maybe should be double-checked in your script.
First, are you using graphics.clear() before redrawing ? it can get messy otherwise. Second, I think you need to pass a matrix to the graphics.beginBitmapFill method which should have the the tx,ty translated same as offsetX, offsetY (to be tested, not 100% about it)
Upvotes: 1