Reputation: 15
I am trying to make a simple JAVA game where an object is coming toward another static object or character and if I press "space" button the static object will jump and avoid the collision. I was successful to make the first object moving but I couldn't make the static object jump or move. I tried using keyevent but it didn't work. So how can I make it work? Or can you point out what am I doing wrong in my code?
package jpanel;
import java.awt.*;
import javax.swing.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
public class jp extends JPanel implements ActionListener{
Timer t;
int x,y,k;
jp(){
x=650;
k=0;
t=new Timer(5,this);
t.start();
}
public void actionPerformed(ActionEvent e){
x--;
//k++;
if(x==76){
x=650;
}
repaint();
}
public void keyPressed(KeyEvent e){
int key=e.getKeyCode();
if(key == KeyEvent.VK_SPACE){
k++;
/* if(k>300){
k=0;
}*/
repaint();
}
}
public void paintComponent(Graphics g){
super.paintComponent(g);
this.setBackground(Color.black);
g.setColor(Color.blue);
g.fillRect(x,400,50,50);//moving object
g.setColor(Color.red);
//Static Object
g.fillRect(30, 350-k, 45, 70);//static_body
g.setColor(Color.yellow);
g.fillOval(28, 310-k, 40, 40);//static_head
g.setColor(Color.green);
g.fillRect(30, 420-k, 10, 35);//static_leg1
g.fillRect(65, 420-k, 10, 35);//static_leg2
g.setColor(Color.blue);
g.fillRect(35, 350-k, 10, 45);//static_hand
g.setColor(Color.black);
g.fillOval(55, 320-k, 7, 7);//static_eye
}
}
public class Jpanel extends JFrame {
public static void main(String[] args) {
jp p=new jp();
JFrame j=new JFrame("TEST_CASE-1");
j.add(p);
j.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
j.setSize(700,500);
j.setVisible(true);
}
}
Upvotes: 0
Views: 85
Reputation: 9648
Not sure what you're trying to do, but if you want to listen to key events, you must register a listener (in the constructor, for instance):
addKeyListener(new KeyAdapter() {
public void keyPressed(KeyEvent evt) {
...
}
);
Upvotes: 1