Reputation: 193
I have a particle emitter and I want the particles emitted from the node but I do not want them to follow the node, just stay on the node path.
Something like this: Have particle emitter trail follow finger path in spriteKit
But for scene kit. I'm pretty new to scene kit, can you give me some pointers? Thanks!
Upvotes: 2
Views: 552
Reputation: 193
Got it, I had to set the emission space to world space and now the particles stay behind the node when it's moving.
Upvotes: 2