Reputation: 47
i am developing mixer using Superpowered Android C++ library, i am getting issue with the Player while Recording, player is not playing, only recorder is recording. below is the code, can anyone guide me where i am misplacing something
bool processRecording(short int *input, unsigned int numberOfSamples) {
pthread_mutex_lock(&mutex);
if (askRecording) {
unsigned int data = 0;
SuperpoweredShortIntToFloat(input, stereoBufferRecording, numberOfSamples);
data = recorder->process(stereoBufferRecording, NULL, numberOfSamples);
playerA->process( musicBuffer, false, numberOfSamples, 0.5f );
SuperpoweredShortIntToFloat(input, stereoBufferRecording, numberOfSamples);
SuperpoweredFloatToShortInt(musicBuffer, input, numberOfSamples);
pthread_mutex_unlock(&mutex);
return true;
}
pthread_mutex_unlock(&mutex);
return false;
}
does anyone have idea to get it in right place?
after changes suggested by @Gabor following is the code snippet
bool processRecording(short int *input, unsigned int numberOfSamples) {
pthread_mutex_lock(&mutex);
if (askRecording) {
unsigned int data = 0;
SuperpoweredShortIntToFloat(input, stereoBufferRecording, numberOfSamples);
playerA->process( musicBuffer, false, numberOfSamples, 1.0f );
//=====================================================================================
// ================== Mixing Two Buffer ==================
mixerInputs[0] = musicBuffer;
mixerInputs[1] = stereoBufferRecording;
mixerInputs[2] = NULL;
mixerInputs[3] = NULL;
mixerOutputs[0] = outputBuffer;
mixerOutputs[1] = NULL;
float inputLevels[] = { 0.5f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f };
float outputLevels[] = { 1.0f, 1.0f };
__android_log_print(ANDROID_LOG_INFO, "NativeSuperpoweredRecorder ", " processRecording 2>>");
mixerBackend->process(mixerInputs, mixerOutputs, inputLevels, outputLevels, NULL, NULL, numberOfSamples);
//=====================================================================================
data = recorder->process(mixerOutputs[0], NULL, numberOfSamples);
SuperpoweredFloatToShortInt(musicBuffer, input, numberOfSamples);
pthread_mutex_unlock(&mutex);
return true;
}
pthread_mutex_unlock(&mutex);
return false; }
Upvotes: 3
Views: 703
Reputation: 1329
This is what you do in your code:
input->stereoBufferRecording->recorder
input->stereoBufferRecording->?
player->musicBuffer->input
When askRecording is false, player is not playing at all.
I'm guessing that "input" is the same buffer which goes to "output" as well?
Upvotes: 4