Reputation:
I'm trying createImageBitmap(imgdata, 0, 0, 500, 500) , The code is as follows :
function draw(imgi) {
console.log('drawing');
let data = imgi.data;
// console.log(data); --> the data of the real image
data = core.clip(data, 100, 210);
// console.log(data); --> the clipped array with minimum value of 100 and maximum value of 210
data = core.form_arr(data, 'uint8clamped');
console.log(data); // --> Converting to Uint8Clamped array
let img = new ImageData(data, 500, 500);
console.log(img.data); // --> converts the clamped array into image data
createImageBitmap(img, 0, 0, 500, 500)
.then(im => {
console.log(im); // --> This is where the error is the im is all zeroes clamped array
ctx2.drawImage(im, 500, 500);
console.log(ctx2.getImageData(0, 0, 500, 500).data);
});
}
The createImageBitmap promise resolves with a clamped array of all zeroes, but the imagedata i'm using isn't all zeroes.
What's the reason for this?
Upvotes: 1
Views: 471
Reputation:
This line:
ctx2.drawImage(im, 500, 500);
will draw the image at position (500,500) which likely is outside the canvas area? (or at least the area you test here: console.log(ctx2.getImageData(0, 0, 500, 500).data);
)
Try to change it to for example:
ctx2.drawImage(im, 0, 0);
Upvotes: 2