Reputation: 312
I want to remove UIView
from screen after user tap something except that view. (to visualize it for you I will upload sketch of my view)
And I want to remove blue UIView
after user tap on something except buttons in this view. What should I use?
EDIT:
In blue UIView
are two buttons and I want to remove that view when user tap on background image
I did what @yerpy told me to do but it isn't working.
func test(gestureRecognizer: UITapGestureRecognizer) {
print("test")
}
func setUpBackgroundImageView() {
self.view.addSubview(backgroundImageView)
backgroundImageView.widthAnchor.constraint(equalTo: view.widthAnchor).isActive = true
backgroundImageView.heightAnchor.constraint(equalTo: view.heightAnchor).isActive = true
backgroundImageView.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
backgroundImageView.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
let tap = UITapGestureRecognizer(target: self, action: #selector(test(gestureRecognizer:)))
backgroundImageView.addGestureRecognizer(tap)
tap.delegate = self
}
And I also add shouldReceiveTouch
function to UIGestureRecognizerDelegate
. What am I doing wrong?
Upvotes: 4
Views: 14360
Reputation: 257
Add a giant button that covers the entire screen under all the buttons. Anytime the user presses on the giant button underneath the smaller buttons, do what you want it to do.
Not the most elegant but it works :P
Upvotes: 0
Reputation: 1446
Add UIGestureRecognizer
to the super view
:
As you said you have image view as a background.
let tapRecognizer = UITapGestureRecognizer(target: self, action: #selector(tapped(gestureRecognizer:)))
imageView.addGestureRecognizer(tapRecognizer)
tapRecognizer.delegate = self
Adding target action :
func tapped(gestureRecognizer: UITapGestureRecognizer) {
// Remove the blue view.
}
And then inside UITapGestureRecognizerDelegate
:
extension ViewController : UIGestureRecognizerDelegate {
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
if touch.view!.superview!.superclass! .isSubclass(of: UIButton.self) {
return false
}
return true
}
}
Hope it helps !
EDIT
Make sure that user can touch on the view
by enabling : self.view.userInteractionEnabled = true
Upvotes: 9
Reputation: 2594
1- Add a view below your view, let call it overlay (gray one)
2- Add your container view with all your buttons inside (green one)
3- Add a tap gesture to the overlay (drag tap to overlay view)
4- Create a @IBAction of the tap to the viewcontroller
5- Write code to hide your green view inside the @IBAction
Upvotes: 1
Reputation: 179
You can
-beganTouches:(there is another para but I forget what it is)
Upvotes: 0
Reputation: 6067
you can use UITapGestureRecognizer for that view
override func viewDidLoad() {
super.viewDidLoad()
// Add "tap" press gesture recognizer
let tap = UITapGestureRecognizer(target: self, action: #selector(tapHandler))
tap.numberOfTapsRequired = 1
backgroundimage.addGestureRecognizer(tap)
}
// called by gesture recognizer
func tapHandler(gesture: UITapGestureRecognizer) {
// handle touch down and touch up events separately
if gesture.state == .began {
} else if gesture.state == .ended {
}
}
Upvotes: 0