Reputation: 138
In Unity:
Could anybody tell me what I did wrong. I wanted to pop up a dialogue after you are nearby a charecter but somehow my code doesn't really work.
public class Interactable : MonoBehaviour {
[HideInInspector]
public NavMeshAgent playerAgent;
private bool hasInteracted;
public virtual void MoveToIneraction(NavMeshAgent playerAgent)
{
hasInteracted = false;
this.playerAgent = playerAgent;
playerAgent.stoppingDistance = 2.3f;
playerAgent.destination = this.transform.position;
Interact ();
}
void Update()
{
if (!!hasInteracted && playerAgent != null && playerAgent.pathPending)
{
if(playerAgent.remainingDistance <= playerAgent.stoppingDistance)
{
Interact();
hasInteracted = true;
}
}
}
public virtual void Interact()
{
Debug.Log("Interacted");
}
}
Upvotes: 2
Views: 70