Reputation:
This question is NOT about race-conditions, atomicity, or why you should use locks in your code. I already know about those.
UPDATE: My question isn't "does weirdness with volatile memory exist" (i know it does), my question is "doesn't the .NET runtime abstract that away so you'll never see it".
See http://www.yoda.arachsys.com/csharp/threads/volatility.shtml and the first answer on Is a string property itself threadsafe?
(They're really the same article since one references the other.) One thread sets a bool and the other thread loops forever reading that bool -- those articles claim the reading thread might cache the old value and never read the new value, so therefore you need a lock (or use the volatile keyword). They claim the following code will potentially loop forever. Now I agree it's good practice to lock your variables, but I can't believe the .NET runtime would really ignore a memory value changing as the article claims. I understand their talk about volatile memory vs non-volatile memory, and I agree they have a valid point in non-managed code, but I can't believe the .NET runtime won't correctly abstract that away so that the following code does what you expect. The article even admits the code will "almost certainly" work (though not guaranteed), so I'm calling BS on the claim. Can anyone verify that it's true the following code won't always work? Is anyone able to get even one case (maybe you can't always reproduce it) where this fails?
class BackgroundTaskDemo
{
private bool stopping = false;
static void Main()
{
BackgroundTaskDemo demo = new BackgroundTaskDemo();
new Thread(demo.DoWork).Start();
Thread.Sleep(5000);
demo.stopping = true;
}
static void DoWork()
{
while (!stopping)
{
// Do something here
}
}
}
Upvotes: 27
Views: 7468
Reputation: 7217
This example includes the native x86 code as comments to demonstrate that the controlling variable ('stopLooping') is cached.
Change 'stopLooping' to volatile to "fix" it.
This was built with Visual Studio 2008 as a Release build and run without debugging.
using System;
using System.Threading;
/* A simple console application which demonstrates the need for
the volatile keyword and shows the native x86 (JITed) code.*/
static class LoopForeverIfWeLoopOnce
{
private static bool stopLooping = false;
static void Main()
{
new Thread(Loop).Start();
Thread.Sleep(1000);
stopLooping = true;
Console.Write("Main() is waiting for Enter to be pressed...");
Console.ReadLine();
Console.WriteLine("Main() is returning.");
}
static void Loop()
{
/*
* Stack frame setup (Native x86 code):
* 00000000 push ebp
* 00000001 mov ebp,esp
* 00000003 push edi
* 00000004 push esi
*/
int i = 0;
/*
* Initialize 'i' to zero ('i' is in register edi)
* 00000005 xor edi,edi
*/
while (!stopLooping)
/*
* Load 'stopLooping' into eax, test and skip loop if != 0
* 00000007 movzx eax,byte ptr ds:[001E2FE0h]
* 0000000e test eax,eax
* 00000010 jne 00000017
*/
{
i++;
/*
* Increment 'i'
* 00000012 inc edi
*/
/*
* Test the cached value of 'stopped' still in
* register eax and do it again if it's still
* zero (false), which it is if we get here:
* 00000013 test eax,eax
* 00000015 je 00000012
*/
}
Console.WriteLine("i={0}", i);
}
}
Upvotes: 5
Reputation: 1062745
The point is: it might work, but it isn't guaranteed to work by the spec. What people are usually after is code that works for the right reasons, rather than working by a fluke combination of the compiler, the runtime and the JIT, which might change between framework versions, the physical CPU, the platform, and things like x86 vs x64.
Understanding the memory model is a very very complex area, and I don't claim to be an expert; but people who are real experts in this area assure me that the behaviour you are seeing is not guaranteed.
You can post as many working examples as you like, but unfortunately that doesn't prove much other than "it usually works". It certainly doesn't prove that it is guaranteed to work. It would only take a single counter-example to disprove, but finding it is the problem...
No, I don't have one to hand.
Update with repeatable counter-example:
using System.Threading;
using System;
static class BackgroundTaskDemo
{
// make this volatile to fix it
private static bool stopping = false;
static void Main()
{
new Thread(DoWork).Start();
Thread.Sleep(5000);
stopping = true;
Console.WriteLine("Main exit");
Console.ReadLine();
}
static void DoWork()
{
int i = 0;
while (!stopping)
{
i++;
}
Console.WriteLine("DoWork exit " + i);
}
}
Output:
Main exit
but still running, at full CPU; note that stopping
has been set to true
by this point. The ReadLine
is so that the process doesn't terminate. The optimization seems to be dependent on the size of the code inside the loop (hence i++
). It only works in "release" mode obviously. Add volatile
and it all works fine.
Upvotes: 59
Reputation: 56113
FWIW:
Upvotes: 3