Reputation:
I'm using CABasicAnimation for layer animations. In convenience initializer init(keyPath:) I specify which values I want to animate, but I do it mostly intuitively. I mean, I know that it should animate layer's position.x, for example, so I use that value. But where can I find the complete list of values? I checked the documentation for both the initializer and CABasicAnimation and found just some examples of values.
Upvotes: 1
Views: 307
Reputation: 56645
The resource you are looking for is the Key-Value Coding Extensions page of the Core Animation Programming Guide.
There are additions for properties of the types CGPoint
, CGSize
, CGRect
, and CATransform3D
.
CGPoint
For point properties you can use .x
and .y
. For example:
"position.x" // use a number
CGSize
For size properties you can use .width
and .height
. For example:
"shadowOffset.height" // use a number
CGRect
For rectangle properties you can use origin
and size
, as well as the point and size additions on those. For example:
"bounds.origin.x" // use a number
"frame.size.width" // use a number
"frame.origin" // use a point
CATransform3D
Core Animation transform properties have additions for scale
(.x
, .y
, .z
), rotation
(.x
, .y
, .z
), and translation
(.x
, .y
, .z
). For example:
"transform.rotation.z" // use a number
"transform.translation.x" // use a number
You can also just use .scale
as a number that scales uniformly on all axis, .rotation
as a number for the rotation around the z-axis (same as rotation.z
), and .translation
as a size that translates along the x- and y-axis.
Upvotes: 1