Reputation: 21
Currently, I'm working on Below Example https://codepen.io/jkiss/pen/OVEeqK here I'm changed the code to display on the canvas
var canvas = document.getElementById('nokey');
var ctx = canvas.getContext('2d');
ctx.fillText("StacOverFlow",30,80);
But I'm not able to display the text by using above code. Could any one please help to display the text.
Upvotes: 0
Views: 1496
Reputation: 1080
in your example https://codepen.io/jkiss/pen/OVEeqK , you have to add some code to render function like following:
live example: https://codepen.io/siamand/pen/BdPBMq
// Render
function render(){
ctx.clearRect(0, 0, can_w, can_h);
renderBalls();
renderLines();
updateBalls();
addBallIfy();
addCustomStuff();
window.requestAnimationFrame(render);
}
function addCustomStuff(){
//if(mouse_in){ // IF condition for show text when mouse_in
ctx.fillStyle = 'red';
ctx.fillText("StackOverflow",mouse_ball.x,mouse_ball.y);
//}
}
Upvotes: 2
Reputation: 3300
You need to use ctx.fillStyle
and ctx.font
also to display font on canvas.
var canvas = document.getElementById('nokey'),
can_w = parseInt(canvas.getAttribute('width')),
can_h = parseInt(canvas.getAttribute('height')),
ctx = canvas.getContext('2d');
var ctx = canvas.getContext('2d');
ctx.fillStyle = "blue";
ctx.font = "bold 16px Arial";
ctx.fillText("StackOverFlow", 30, 80);
<canvas id="nokey" width="800" height="800">
Your Browser Don't Support Canvas, Please Download Chrome ^_^``
</canvas>
Upvotes: 0
Reputation: 83
you need to add the following html code:
<canvas id="nokey" width="800" height="800">
Your Browser Don't Support Canvas, Please Download Chrome ^_^``
</canvas>
This is because when you call var canvas = document.getElementById('nokey');
you are trying to get the canvas named 'nokey' in your example.
Upvotes: 0