Reputation: 3127
In addition to this question I have made some tests and researches on the docwiki. My conclusion is that this kind of code should work without memory leaks:
function testResultObject: TClassA;
begin
Result := TClassA.Create;
Result.DoSomething;
end;
And then somewhere I can call the above code in this manner:
var k: TClassA;
begin
k := testResultObject;
try
//code code code
finally
k.Free;
end;
end;
As Remy suggested in the answer it's better to avoid this way of doing things and instead use something like testResultObject(x: TClassA): boolean
. In this case the return true/false can tell me if everything went fine and I am passing an object already created.
Look at this code:
function testResultObject: TClassA;
begin
Result := TClassA.Create;
try
Result.DoSomething;
except
Result.Free;
end;
end;
The problem with the first version above of the function is that DoSomething
could raise an exception and if so I'll leak memory. Can the second implementation with try-except
be a solution? For sure later I'll have to check if the result is assigned or nil.
I agree that (as already said above) the testResultObject(x: TClassA): boolean
would be better. I was just wondering if the return-a-class function way could be fixed as I've written.
Upvotes: 4
Views: 2437
Reputation: 14832
Your second approach works, but has 2 serious problems.
I would recommend the following improvement on your second approach:
{Name has a clue that caller should take ownership of a new object returned}
function CreateObjectA: TClassA;
begin
{Once object is successfully created, internal resource protection is required:
- if no error, it is callers responsibility to destroy the returned object
- if error, caller must assume creation *failed* so must destroy object here
Also, by assigning Result of successful Create before *try*:
The object (reference) is returned
**if-and-only-if**
This function returns 'normally' (i.e. no exception state)}
Result := TClassA.Create;
try
Result.DoSomething; {that could fail}
except
{Cleanup only if something goes wrong:
caller should not be responsible for errors *within* this method}
Result.Free;
{Re-raise the exception to notify caller:
exception state means caller does not "receive" Result...
code jumps to next finally or except block}
raise;
end;
end;
The most important benefit of the above create function is that: as far as any caller/client code is concerned, it behaves exactly like a normal TObject.Create.
And so the correct usage pattern is exactly the same.
Note that I'm not keen on J's FreeAndNil
suggestion because if calling code doesn't check if the result was assigned: it is likely to AV. And code that does check the result correctly will be a little messy:
var k: TClassA;
begin
k := testResultObject; {assuming nil result on failed create, next/similar is *required*}
if Assigned(k) then {Note how this differs from normal try finally pattern}
try
//code using k
finally
k.Free;
end;
end;
NB: It's important to note that you cannot ever have your caller simply ignore memory management; which brings me to the next section.
All the above aside, there is much less chance of making careless mistakes if your testResultObject
takes an input object that you require the caller to create and manage its lifetime as needed. I'm not sure why you're resisting that approach so much? You cannot get simpler than the following without resorting to a different memory model.
var k: TClassA;
begin
k := TClassA.Create;
try
testResultObject(k); {Where this is simply implemented as k.DoSomething;}
//more code using k
finally
k.Free;
end;
end;
Upvotes: 5
Reputation: 31393
The only problem with this :
function testResultObject: TClassA;
begin
Result := TClassA.Create;
try
Result.DoSomething;
except
Result.Free;
end;
end;
Is that you have no way of knowing whether the function was successful. Freeing an object does not alter the reference; the variable will still point to the (now) invalid memory location where the object used to exist. You must explicitly set the reference to nil
if you want the consumer to be able to test if the reference is valid. If you want to use this pattern (having the consumer test for nil
) then you would need to do :
try
Result.DoSomething;
except
FreeAndNil(Result);
end;
This way the caller can test the result for nil
(using Assigned
or otherwise) as you intended. This still isn't a very clean approach, however, since you're still swallowing exceptions. Another solution might be to simply introduce a new constructor or alter the existing one. For example
TFoo = class
public
constructor Create(ADoSomething : boolean = false);
procedure DoSomething;
end;
constructor TClassA.Create(ADoSomething: Boolean = False);
begin
inherited Create;
if ADoSomething then DoSomething;
end;
procedure TClassA.DoSomething;
begin
//
end;
This way you can get rid of all of the exception handling and just call this as :
function testResultObject: TClassA;
begin
Result := TClassA.Create(true);
end;
Since you've now pushed the DoSomething
execution into the constructor any exceptions will naturally automatically call the destructor and your memory management problems go away. The other answers also have good solutions.
Upvotes: 4
Reputation: 612794
Your code has serious problems. In case of an error, it swallows the exception, and returns an invalid object reference.
This is easy to fix. The canonical way is as follows:
function testResultObject: TClassA;
begin
Result := TClassA.Create;
try
Result.DoSomething;
except
Result.Free;
raise;
end;
end;
Either the function succeeds and returns a new object. Or it fails, cleans up after itself, and raises an exception.
In other words, this function looks and behaves just like a constructor. You consume it in the same way:
obj := testResultObject;
try
// do things with obj
finally
obj.Free;
end;
Upvotes: 10