Reputation: 714
As per title. Would it be a bad idea to use a SpriteCache to draw textures that don't change (like a full screen background, graphics for a score panel) and also use a SpriteBatch for all other textures?
Upvotes: 0
Views: 173
Reputation: 93759
That's fine, but you can't overlap their begin/end blocks, so there will be limitations in draw ordering.
But if it's just the stuff you listed, you're talking about a trivial number of sprites. There won't be any perceivable performance difference, so it is not worth the hassle. SpriteCache is for things like a large tile map for a stage that contains many sprites.
Upvotes: 1