Reputation: 714
I want to program my back-end side of my game by Node.js.
Back-end stuffs of my game are 1) Login and Registration 2) Profile 3) Sending message to other users and Inbox 4) Sending Notification 5) Set some information i.e. store information or any other things
Now I want to know Node.JS is suitable or not ? I've watched some tutorials about Node.js before.
I know a little about Socket.io too. So I think by myself combining Node.js and Socket.io is good in Unity3D.
The second question is which data base should I use ?
Upvotes: 1
Views: 7613
Reputation: 328
It's posible i did create a game server with nodejs and Heroku host free.
First i use socket.io (or WS) to communicate between Server and Client.
Unity Socket.io: https://www.assetstore.unity3d.com/en/#!/content/21721
WS npm: https://www.npmjs.com/package/ws
Heroku: https://dashboard.heroku.com/
Second i send token to verify account and use MongoDB to save data.
Some screenshot:
It work like a charm :D
Upvotes: 5
Reputation: 16277
Use firebase. Here are a few tutorials that may help you get started quickly.
Upvotes: 1