Reputation: 6943
I need to pass currentQuest.options to showResult function without declaring a global var or a var outside of those functions.
Is it possible? I've read other similar questions but all the correct answers are using a global var.
var pool = {
q1: {
question: "This is question number 1",
options: ["Option 1", "Option 2", "Option 3", "Option 4"],
answer: 0, //answer uses property option key
used: false
},
q2: {
/*...*/
},
/*...just more q here...*/
}
//choose a random question
function randomQuest(obj) {
var keys = Object.keys(obj);
return obj[keys[keys.length * Math.random() << 0]];
}
//show question and options
function showQuest() {
var currentQuest = randomQuest(pool);
$(".answer").html(""); //clear old answer
$(".question").html(currentQuest.question);
$(".options").html(currentQuest.options);
currentQuest.used = true; //mark question used
console.log(currentQuest.question);
console.log("used? ", currentQuest.used);
}
function showResult() {
$(".question").html("");
$(".options").html("");
var x = currentQuest.answer;
$(".answer").html("Here is the answer " + currentQuest.options[x]); //how to pass currentQuest here?
}
function timer() {
var seconds = 4;
var interval = setInterval(function() {
seconds--;
$(".timer").html("<p>Time remaining: " + seconds + " s</p>");
if (seconds == 0) {
clearInterval(interval);
showResult();
}
}, 1000);
}
//when click start game
$(".btn").on("click", function() {
timer();
showQuest();
});
The logic is: when button clicked -> start the timer, show the first question (randomly chosen from the pool) when timer hits 0, show result, wait a few seconds, reset timer, show another question, start timer again.
Upvotes: 1
Views: 42
Reputation: 5857
You can use function parameters to achieve this.
function showQuest(currentQuest) {
$(".answer").html(""); //clear old answer
$(".question").html(currentQuest.question);
$(".options").html(currentQuest.options);
currentQuest.used = true; //mark question used
console.log(currentQuest.question);
console.log("used? ", currentQuest.used);
}
function showResult(currentQuest) {
$(".question").html("");
$(".options").html("");
var x = currentQuest.answer;
$(".answer").html("Here is the answer " + currentQuest.options[x]); //how to pass currentQuest here?
}
function timer(currentQuest) {
var seconds = 4;
var interval = setInterval(function() {
seconds--;
$(".timer").html("<p>Time remaining: " + seconds + " s</p>");
if (seconds == 0) {
clearInterval(interval);
showResult(currentQuest);
}
}, 1000);
}
//when click start game
$(".btn").on("click", function() {
var currentQuest = randomQuest(pool);
timer(currentQuest);
showQuest(currentQuest);
});
Edit: please try this method to get a random index.
// From MDN
function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function randomQuest(obj) {
var keys = Object.keys(obj);
return obj[keys[getRandomInt(0, keys.length)]];
}
Upvotes: 3