Reputation: 819
I want to increment an integer by holding down the right arrow key. The function i made works, but it returns too fast.
document.onkeydown = function (e) {
e = e || window.event;
if (e.keyCode == '39') {
var steps = localStorage.getItem("steps");
if (+steps < 9) {
if (+steps === +steps) {
localStorage.setItem("steps", +steps + +1)
}
} else {
localStorage.setItem("steps", +steps - +10);
}
var sss = localStorage.getItem("steps");
unicorn.className = "unicorn_" + sss + "";
return false;
}
}
The code above is where i'm at now. I am using localStorage to check the stored integer, and incrementing if it matches. Once the integer gets to 9, it substracts back to 0.
can anyone see what i'm doing wrong, or not doing right?
Upvotes: 2
Views: 63
Reputation: 630
You can also manually keep track of the time using a closure:
document.onkeydown = (function () {
var T0 = Date.now();
return function (event) {
if (Date.now() - T0 > 500) {
console.log("doing my thing over here", Math.random());
T0 = Date.now();
}
}
})();
Upvotes: 2
Reputation: 2290
If you don't want it to execute too fast
then consider placing it in a setTimeout
var notTooFast = false;
var timeout = 1000; // change it whatever you want to be
document.onkeydown = function (e) {
e = e || window.event;
if (e.keyCode == '39') {
if (!notTooFast)
{
var steps = localStorage.getItem("steps");
if (+steps < 9) {
if (+steps === +steps) {
localStorage.setItem("steps", +steps + +1)
}
} else {
localStorage.setItem("steps", +steps - +10);
}
var sss = localStorage.getItem("steps");
unicorn.className = "unicorn_" + sss + "";
notTooFast = true;
setTimeout(function () {
notTooFast = false;
}, timeout);
return false;
}
}
}
Upvotes: 1