Reputation: 31
So I¨m building a small game in which I want a search tree with all the possible moves. I¨m having some difficulties implementing the search tree however. I have managed to build a function that can calculate the move but then I¨m not sure how to build the tree, it should be recursivly. Each node should have a list with all possible moves.
public class Tree {
private Node root;
private int level;
public Tree(int level, Board board) {
this.level = level;
root = new Node(board);
}
public void add(Board board) {
int newLevel = board.numberPlacedDiscs();
if(newLevel>level){
//Add this at a new level.
Node newNode =new Node(board);
newNode.setParent(root);
root = newNode;
}else{
//add at this level.
root.addChild(new Node(board));
}
}
}
public class Tree {
private Node root;
private int level;
public Tree(int level, Board board) {
this.level = level;
root = new Node(board);
}
public void add(Board board) {
int newLevel = board.numberPlacedDiscs();
if(newLevel>level){
//Add this at a new level.
Node newNode =new Node(board);
newNode.setParent(root);
root = newNode;
}else{
//add at this level.
root.addChild(new Node(board));
}
}
}
As you can see I don't know how to add new Nodes. How do I know when to go down a level in the tree and add more nodes? Everytime a new disc is added to the board it should go down one level.
Upvotes: 3
Views: 215
Reputation: 3947
You can use this method to insert a Node
into your tree:
private void insertNode(Node root, Node oldNode, Node newNode) {
if(root == null) {
return;
}
if(root == oldNode) {
oldNode.addChild(newNode);
return;
}
for(Node child : root.getChildren()) {
insertNode(child, oldNode, newNode);
}
}
So this method takes three parameters:
newNode
.oldNode
.Node that if you pass a Node
that does not exist in your tree, it will not throw any error. But you can modify to do it if you want.
Upvotes: 0
Reputation: 3055
Here is a generic tree in Java
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
public class TreeTest {
public static void main(String[] args) {
Tree tree = new Tree("root");
tree.root.addChild(new Node("child 1"));
tree.root.addChild(new Node("child 2"));
tree.root.getChild("child 1").addChild("child 1-1");
tree.root.getChild("child 1").addChild("child 1-2");
/*
root
-- child 1
---- child 1-1
---- child 1-2
-- child 2
*/
}
private static class Tree {
private Node root;
Tree(String rootData) {
root = new Node();
root.data = rootData;
root.children = new ArrayList<>();
}
public List<Node> getPathToNode(Node node) {
Node currentNode = node;
List<Node> reversePath = new ArrayList<>();
reversePath.add(node);
while (!(this.root.equals(currentNode))) {
currentNode = currentNode.getParentNode();
reversePath.add(currentNode);
}
Collections.reverse(reversePath);
return reversePath;
}
}
static class Node {
String data;
Node parent;
List<Node> children;
Node() {
data = null;
children = null;
parent = null;
}
Node(String name) {
this.data = name;
this.children = new ArrayList<>();
}
void addChild(String name) {
this.addChild(new Node(name));
}
void addChild(Node child) {
this.children.add(child);
}
void removeChild(Node child) {
this.children.remove(child);
}
public void removeChild(String name) {
this.removeChild(this.getChild(name));
}
public Node getChild(int childIndex) {
return this.children.get(childIndex);
}
Node getChild(String childName) {
for (Node child : this.children) {
if (child.data.equals(childName)) {
return child;
}
}
return null;
}
Node getParentNode() {
return this.parent;
}
}
}
Hope it helps
Upvotes: 1