Reputation: 5223
I have the following RayCastCallback function in python Box2D.
Class RayCastCallback(Box2D.b2.rayCastCallback):
def ReportFixture(self, fixture, point, normal, fraction):
if (fixture.filterData.categoryBits & 1) == 0:
return 1
self.p2 = point
self.fraction = fraction
return 0
I use it by instantiating one for each angle and then saying
ray_cast_callback.p1 = position
ray_cast_callback.fraction = 1.0
ray_cast_callback.p2 = (position[0] + math.cos(radians)*range, position[1] + math.sin(radians)*range)
world.RayCast(ray_cast_callback, ray_cast_callback.p1, ray_cast_callback.p2)
This works well, but my problem is that in the world I've set up, there are multiple different types of static and dynamic objects and I want it to exclude instances of a particular static object so that the RayCast just goes right through them.
How do I do this?
Upvotes: 2
Views: 531
Reputation: 1376
Usually in raycasting the following values are used as a return type
-1 to filter, 0 to terminate, fraction to clip the ray for closest hit, 1 to continue
You can check the object type and if it is static return -1 to have this object ignored.
Upvotes: 2