Reputation: 364
Unwrapped object was filled out with gradient color. As illustrated in below image, some pixels in UV/Texture view on Seamed edges boundaries are not filled with expected color. It looks like edge has to cross more than a half of the pixel to be colorized.
Is there a way to force all pixels crossed by Seam edge to be colorized properly?
Upvotes: 0
Views: 707
Reputation: 364
Found a solution. Navigate to Texture Paint for given object and open Options, modify Bleed property, which defines how many pixels will be colorized in UV texture outside Seamed edges. Default is 2px.
Upvotes: 1