Delorean
Delorean

Reputation: 364

UV/Texture pixels crossed by Seam edge are not painted as expected

Unwrapped object was filled out with gradient color. As illustrated in below image, some pixels in UV/Texture view on Seamed edges boundaries are not filled with expected color. It looks like edge has to cross more than a half of the pixel to be colorized.

Is there a way to force all pixels crossed by Seam edge to be colorized properly?

Texture Paint mode with UV/Image editor view

Upvotes: 0

Views: 707

Answers (1)

Delorean
Delorean

Reputation: 364

Found a solution. Navigate to Texture Paint for given object and open Options, modify Bleed property, which defines how many pixels will be colorized in UV texture outside Seamed edges. Default is 2px.

Upvotes: 1

Related Questions