Reputation: 23746
Is enabling Safe Area Layout Guides compatible to iOS below 11?
Upvotes: 66
Views: 73224
Reputation: 518
Swift 5
I just do this. It is simple and very close to the real thing (just added an 'r').
extension UIView {
var saferAreaLayoutGuide: UILayoutGuide {
get {
if #available(iOS 11.0, *) {
return self.safeAreaLayoutGuide
} else {
return self.layoutMarginsGuide
}
}
}
}
Use like this:
button.topAnchor.constraint(equalTo: view.saferAreaLayoutGuide.topAnchor, constant: 16)
Upvotes: 7
Reputation: 1542
Simple Swift 4 Solution:
First set to top constraint priority to the safe area to 750, then:
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
if #available(iOS 11, *) {
// Safe area constraints already set.
} else {
NSLayoutConstraint.activate([
self.yourView.topAnchor.constraint(equalTo: topLayoutGuide.bottomAnchor)
])
}
}
Upvotes: 0
Reputation: 598
I was using this in Objective-C when I had a Navigation Bar in my UIView and had good results for iOS 10.
In case you use SafeArea in your xib then you may add in your viewDidLoad
:
if (@available(iOS 11.0, *)) {}
else {
self.edgesForExtendedLayout = UIRectEdgeNone;
}
Upvotes: 6
Reputation: 3909
for iOS 9:
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
self.navigationController.navigationBar.translucent = NO;
}
if you enable autolayout and add view constraints to the safe area, you are good to go above iOS 11+ , but it may not work well with iOS 9 and your view may appear under your navigation bar. To solve this problem, you can disable translucent attribute in 'viewWillAppear:(BOOL)animated' method.
To not to break previous state of translucent attribute of your navigation bar, you should keep previous value and re-set it in 'viewWillDisappear:(BOOL)animated'
@interface YourViewController ()
@property (nonatomic, assign) BOOL translucentState;
@end
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
self.translucentState = self.navigationController.navigationBar.translucent;
self.navigationController.navigationBar.translucent = NO;
}
- (void)viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
self.navigationController.navigationBar.translucent = self.translucentState;
}
P.S. should not use edgesForExtendedLayout with doing this:
self.edgesForExtendedLayout = UIRectEdgeNone;
Check out Apple documentation: https://developer.apple.com/documentation/uikit/uiviewcontroller/1621515-edgesforextendedlayout
Upvotes: 4
Reputation: 2817
Here is my iOS 9 to iOS 11+ solution wrapper in swift 4+
let safeAreaTopAnchor:NSLayoutYAxisAnchor?
if #available(iOS 11.0, *) {
safeAreaTopAnchor = contentView.safeAreaLayoutGuide.topAnchor
} else {
// Fallback on earlier versions
var parentViewController: UIViewController? {
var parentVCResponder: UIResponder? = self
while parentVCResponder != nil {
parentVCResponder = parentVCResponder!.next
if let viewController = parentVCResponder as? UIViewController {
return viewController
}
}
return nil
}
safeAreaTopAnchor = parentViewController?.topLayoutGuide.bottomAnchor
}
Upvotes: 1
Reputation: 1153
I found a more convenient way where you only need to subclass the NSLayoutConstraint
that is pinned to your safeArea
.
It's kinda hacky since you have to get the ViewController from a UIView but in my opinion, that's an easy and good alternative until Apple finally fixes backward compatibility for the safeArea in Xibs.
Subclass:
class SafeAreaBackwardsCompatabilityConstraint: NSLayoutConstraint {
private weak var newConstraint: NSLayoutConstraint?
override var secondItem: AnyObject? {
get {
if #available(iOS 11.0, *) {}
else {
if let vc = (super.secondItem as? UIView)?.parentViewController, newConstraint == nil {
newConstraint = (self.firstItem as? UIView)?.topAnchor.constraint(equalTo: vc.topLayoutGuide.bottomAnchor)
newConstraint?.isActive = true
newConstraint?.constant = self.constant
}
}
return super.secondItem
}
}
override var priority: UILayoutPriority {
get {
if #available(iOS 11.0, *) { return super.priority }
else { return 750 }
}
set { super.priority = newValue }
}
}
private extension UIView {
var parentViewController: UIViewController? {
var parentResponder: UIResponder? = self
while parentResponder != nil {
parentResponder = parentResponder!.next
if let viewController = parentResponder as? UIViewController {
return viewController
}
}
return nil
}
}
Xib:
Upvotes: 3
Reputation: 71
When you have a generic ViewController that all your ViewControllers extend, another solution would be to put the items that should be adjusted in an IBOutletCollection and adjust them programmatically in that GenericViewController. Here's my code :
@IBOutlet var adjustTopSpaceViews: [UIView]?
override func viewDidLoad() {
super.viewDidLoad()
adjustViews()
....
}
func adjustViews() {
guard let views = adjustTopSpaceViews,
ProcessInfo.processInfo.operatingSystemVersion.majorVersion < 11 else {
return
}
let statusBarHeight = UIApplication.shared.statusBarFrame.height
for subview in views {
subview.superview?.constraints.filter({ (constraint) -> Bool in
return constraint.firstAttribute == .top
&& constraint.secondAttribute == .top
&& (constraint.firstItem as? UIView == subview || constraint.secondItem as? UIView == subview)
}).forEach({ (constraint) in
constraint.constant += (constraint.firstItem as? UIView == subview) ? statusBarHeight : -statusBarHeight
})
}
}
Upvotes: 2
Reputation: 560
The backwards compatibility of Safe Areas for iOS 9 & iOS 10 only works if you are using storyboards. If you are using xibs, there is no layout guide to fall back to. https://forums.developer.apple.com/thread/87329
The workarounds seem to be either
(a) migrate your xibs into storyboards, or
(b) add some additional constraints programmatically.
If (a) is not really an option, the manual approach will be something like this:
Assuming you have a view in your xib that you want to keep within the safe area (i.e. below any status bar or navigation bar).
Add constraints in your xib between your view and the safe area for iOS 11. Assign the top constraint to a priority of 750.
In your view controller, add a property:
@property (nonatomic, strong) NSLayoutConstraint *topLayoutConstraint;
And then in viewDidLayoutSubviews:
- (void)viewDidLayoutSubviews {
[super viewDidLayoutSubviews];
if (@available(iOS 11, *)) {
// safe area constraints already set
}
else {
if (!self.topLayoutConstraint) {
self.topLayoutConstraint = [self.<yourview>.topAnchor constraintEqualToAnchor:self.topLayoutGuide.bottomAnchor];
[self.topLayoutConstraint setActive:YES];
}
}
}
The new constraint will only be created for iOS 9 & iOS 10, has a default priority of 1000, and overrides the one in the xib.
Repeat for a bottom constraint if you need to avoid the home indicator.
Swift 4 version:
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
if #available(iOS 11, *) {
// safe area constraints already set
} else {
if topLayoutConstraint == nil {
topLayoutConstraint = <yourview>.topAnchor.constraint(equalTo: topLayoutGuide.bottomAnchor)
topLayoutConstraint?.isActive = true
}
}
}
Upvotes: 48
Reputation: 5359
Here's what I did with my Projects
In my case both my topConstraint
and bottomConstraint
s are @IBOutlet
s. This is also compatible for iOS 8
.
My initial configuration for the top and bottom constraints are for the normal iPhones, which is why I'm only editing the constraints for iPhone X
// iOS 11 Layout Fix. (For iPhone X)
if #available(iOS 11, *) {
self.topConstraint.constant = self.topConstraint.constant + self.view.safeAreaInsets.top
self.bottomConstraint.constant = self.bottomConstraint.constant + self.view.safeAreaInsets.bottom
}
.
NOTE: self.view
is your superView which is why I'm using it for safeAreaInsets
Upvotes: 2
Reputation: 1227
I managed to work with the new Safe Area layout guides and maintain backwards compatibility with iOS 9 and iOS 10: (EDIT: as pointed out in the comments by @NickEntin, this implementation will presume there is a status bar present, which won't be true in landscape on the iPhone X. Resulting in to much space to the top (20 points). It will run perfectly fine however.
E.g. if you want a view to be 10 points below the status bar (and 10 points below the sensor housing on iPhone X):
File Inspector
and enable the safe are by checking Use Safe Area Layout Guides
.>=
(greater than or equal) constraint, constant 30
(30 because we want 10 points spacing to the status bar which is 20 points high) and priority High
(750).=
(equal) constraint, constant 10
and priority Low
(250).The same can be done for a view at the bottom (and for leading/trailing or left/right to the Safe Area):
File Inspector
and enable the safe are by checking Use Safe Area Layout Guides
.>=
(greater than or equal) constraint, constant 10
and priority High
(750).=
(equal) constraint, constant 10
and priority Low
(250).Upvotes: 55
Reputation: 79696
Yes, your project/app will work in iOS versions prior to iOS 11 without any issue. In iOS versions prior to 11, it replaces/considers Safe Area Layout into normal AutoLayout and follows Rules of Top and Bottom layout guide.
I tested my existing project with and without 'SafeAreaLayout' on both platforms (iOS 11 and backward iOS 10). It's working fine.
Just make sure:
If you have designed your project/User Interface in AutoLayout; constraints of your UIElement follows/relative to Top and Bottom layout guide (not to superview). So by a single click (enable) on SafeAreaLayout option, will automatically implement SafeArea layout properly for all Interface Builders files in your storyboard.
If you have designed your project/User Interface in SafeAreaLayout; then it will automatically follow Top and Bottom layout guide in backward iOS.
Here is sample snapshot with result, By enabling or disabling Safe Area layout, won't effect on existing design.
AutoLayout
In short, an answer to your question is: "Enabling Safe Area Layout Guides compatible to iOS prior to 11"
You can implement Safe Area Layout in your project/app and it will work fine with previous iOS versions by converting Safe Area Layout into Top and Bottom Layout.
Upvotes: 7
Reputation: 1172
"safe area layout guide" is backward compatible. Well, unless you use it in xib. With storyboard it seems ok.
I solved my problem by accessing the "Top layout constraint" from the first object at the top of my view.
@property (weak, nonatomic) IBOutlet NSLayoutConstraint *topLayoutConstraint;
then, I changed the Constant value to that constraint and refresh the view. For example, if you use a navigation bar (44 height) plus the status bar (20 height) :
if (SYSTEM_VERSION_LESS_THAN(@"11.0")) {
_topLayoutConstraint.constant = 64;
[self.view layoutIfNeeded];
}
With SYSTEM_VERSION_LESS_THAN which is defined like that :
#define SYSTEM_VERSION_LESS_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedAscending)
Upvotes: 3
Reputation: 253
If you use xibs without storyboard then they don't have layout guides on ios 10. So move xib to storyboard to have backward compatibility.
Upvotes: 7
Reputation: 500
In Objective-C for top and bottom margin when on iPhone-X
if (@available(iOS 11, *)) {
NSLayoutConstraint *bottomConstraint = [NSLayoutConstraint constraintWithItem:self.childView
attribute:NSLayoutAttributeBottom
relatedBy:NSLayoutRelationEqual
toItem:self.parentView.safeAreaLayoutGuide
attribute:NSLayoutAttributeBottom
multiplier:1.0
constant:0];
NSLayoutConstraint *topConstraint = [NSLayoutConstraint constraintWithItem:self.childView
attribute:NSLayoutAttributeTop
relatedBy:NSLayoutRelationEqual
toItem:self.parentView.safeAreaLayoutGuide
attribute:NSLayoutAttributeTop
multiplier:1.0
constant:0];
} else {
NSLayoutConstraint *bottomConstraint = [NSLayoutConstraint constraintWithItem:self.childView
attribute:NSLayoutAttributeBottom
relatedBy:NSLayoutRelationEqual
toItem:self.parentView
attribute:NSLayoutAttributeBottom
multiplier:1.0
constant:0];
NSLayoutConstraint *topConstraint = [NSLayoutConstraint constraintWithItem:self.childView
attribute:NSLayoutAttributeTop
relatedBy:NSLayoutRelationEqual
toItem:self.parentView
attribute:NSLayoutAttributeTop
multiplier:1.0
constant:0];
}
Upvotes: 3
Reputation: 2475
There's definitely at least one backwards compatibility issue with iOS 11's safe area constraints that I've observed in the Xcode 9 GM--pushed view controllers with safe area constraints.
If your navigation bar is hidden and you push a safe area top-constrained view, the pushed view will overlap the status bar on iOS 9 & 10.
If the navigation bar is visible, and "under top bars" disabled, the pushed view will still slide up under the nav bar to get to the top of the screen. The navigation bar is placed correctly.
On iOS 11, the layout will be correct in both cases.
Here's a simple example: http://www.filedropper.com/foobar
And here's a video of it w/nav bar hidden (iOS 10.3 on left, iOS 11 on right): https://vimeo.com/234174841/1e27a96a87
Here's a version where the nav bar is visible (enabled in the nib): https://vimeo.com/234316256/f022132d57
I filed this as Radar #34477706.
Thanks to @Sander for pointing out the nav bar visible case.
Upvotes: 19
Reputation: 9442
I have backward compatibility issues with WKWebView & Safe Area on iOS 9. By some reason, WKWebView simply ignores safe area layout settings.
Upvotes: 2