Reputation: 237
I want to approach the following scenario:
If I draw a rectangle using CGBezierPath and CAShapeLayer like the following:
CAShapeLayer *layerX = [CAShapeLayer layer];
layerX.path = path.CGPath;
layerX.lineWidth = 3;
layerX.strokeColor = [[UIColor whiteColor] CGColor];
layerX.fillColor = [[UIColor clearColor] CGColor];
[self.view.layer addSublayer: layerX];
And I want to add animation like the image I attached, this cleared area keeps moving around the rectangle path so it gives visual effect of the rectangle being drawn over and over. [Snake movement in old snake games]
I tried animating using CABasicAnimation but I literally couldn't achieve anything, thanks in advance.
Upvotes: 1
Views: 1870
Reputation: 5827
let drawablePath = UIBezierPath(rect: CGRect(x: 100, y: 100, width: 150, height: 150))
let squareLayer = CAShapeLayer()
squareLayer.path = drawablePath.cgPath;
squareLayer.strokeColor = UIColor.red.cgColor;
squareLayer.lineWidth = 5;
squareLayer.fillColor = UIColor.clear.cgColor;
squareLayer.strokeEnd = 1;
//squareLayer.strokeEnd = 0.9; // this line use draw half line but some animation issue.
flowerView.layer.addSublayer(squareLayer)
let drawAnimation = CABasicAnimation(keyPath: "strokeEnd")
drawAnimation.fromValue = 0.1
drawAnimation.toValue = 1.0
drawAnimation.duration = 5
drawAnimation.timingFunction = CAMediaTimingFunction(name:.linear)
squareLayer.add(drawAnimation, forKey:"drawRectStroke")
Not really an answer to the original question but here's a Swift 5 version of Dixit Akabari's answer, which was useful in itself in that it demonstrates how to animate drawing a UIBezierPath by animating strokeEnd.
Upvotes: 1
Reputation: 2547
Try this code may be helpful.
UIBezierPath *drawablePath = [UIBezierPath bezierPathWithRect:CGRectMake(100.0, 100.0, 150.0, 100.0)];
CAShapeLayer *squareLayer = [[CAShapeLayer alloc] init];
squareLayer.path = drawablePath.CGPath;
squareLayer.strokeColor = [UIColor redColor].CGColor;
squareLayer.lineWidth = 5.f;
squareLayer.fillColor = [UIColor clearColor].CGColor;
squareLayer.strokeEnd = 1.f;
//squareLayer.strokeEnd = 0.9; // this line use draw half line but some animation issue.
[self.view.layer addSublayer:squareLayer];
CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
drawAnimation.fromValue = (id)[NSNumber numberWithFloat:0.10];
drawAnimation.toValue = (id)[NSNumber numberWithFloat:1.f];
drawAnimation.duration = 5.f;
drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
[squareLayer addAnimation:drawAnimation forKey:@"drawRectStroke"];
This code is use to draw rectangle with animation.
Upvotes: 3
Reputation: 782
You have to animate both: strokeStart and strokeEnd and use a CAAnimationGroup to make them happen at the same time.
I found this link which does something similar but in swift. I think it might help.
I will try to implement it if you can't do it. But I can't right now.
Happy coding.
Upvotes: 1