Reputation: 25974
Hi I am trying to make a view's bottom align with the top of UIKeyboard.
Update 1: I have created a github project if you would like to give it a try: https://github.com/JCzz/KeyboardProject
Note: I need the aView to be dynamic.
Update 2: Just pushed - to include using frames
I might have been looking at this for too long, I can not wrap my brain around it :-)
Do you know how?
How do I know if the UIKeyboard is on the way down or up?
If UIKeyboard is up, then how to align it with the view(attachKeyboardToFrame - see code).
I have found the following UIView extension:
import UIKit
extension UIView {
func bindToKeyboard(){
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillChange), name: NSNotification.Name.UIKeyboardWillChangeFrame, object: nil)
}
func unbindFromKeyboard(){
NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIKeyboardWillChangeFrame, object: nil)
}
@objc
func keyboardWillChange(notification: NSNotification) {
guard let userInfo = notification.userInfo else { return }
let duration = userInfo[UIKeyboardAnimationDurationUserInfoKey] as! Double
let curve = userInfo[UIKeyboardAnimationCurveUserInfoKey] as! UInt
let curFrame = (userInfo[UIKeyboardFrameBeginUserInfoKey] as! NSValue).cgRectValue
let targetFrame = (userInfo[UIKeyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
// To get the total height of view
let topView = UIApplication.shared.windows.last
//
let attachKeyboardToFrame = Singleton.sharedInstance.attachKeyboardToFrame
let global_attachKeyboardToFrame = self.superview?.convert(attachKeyboardToFrame!, to: topView)
if (targetFrame.height + attachKeyboardToFrame!.height) > (topView?.frame.height)! {
self.frame.origin.y = -targetFrame.origin.y
}else{
}
}
}
Upvotes: 1
Views: 1525
Reputation: 19757
You can achieve it using following Autolayout solution.
First you need UILayoutGuide
that will be used simulate Keyboard aware bottom anchor, and a NSLayoutConstraint
that will control this layout guide:
fileprivate let keyboardAwareBottomLayoutGuide: UILayoutGuide = UILayoutGuide()
fileprivate var keyboardTopAnchorConstraint: NSLayoutConstraint!
In the viewDidLoad
add the keyboardAwareBottomLayoutGuide
to the view and setup the appropriate contraints:
self.view.addLayoutGuide(self.keyboardAwareBottomLayoutGuide)
// this will control keyboardAwareBottomLayoutGuide.topAnchor to be so far from bottom of the bottom as is the height of the presented keyboard
self.keyboardTopAnchorConstraint = self.view.layoutMarginsGuide.bottomAnchor.constraint(equalTo: keyboardAwareBottomLayoutGuide.topAnchor, constant: 0)
self.keyboardTopAnchorConstraint.isActive = true
self.keyboardAwareBottomLayoutGuide.bottomAnchor.constraint(equalTo: view.layoutMarginsGuide.bottomAnchor).isActive = true
Then use following lines to start listening to keyboard showing and hiding:
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShowNotification(notification:)), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHideNotification(notification:)), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
And finally, use following methods to control the keyboardAwareBottomLayoutGuide
to mimic the keyboard:
@objc fileprivate func keyboardWillShowNotification(notification: NSNotification) {
updateKeyboardAwareBottomLayoutGuide(with: notification, hiding: false)
}
@objc fileprivate func keyboardWillHideNotification(notification: NSNotification) {
updateKeyboardAwareBottomLayoutGuide(with: notification, hiding: true)
}
fileprivate func updateKeyboardAwareBottomLayoutGuide(with notification: NSNotification, hiding: Bool) {
let userInfo = notification.userInfo
let animationDuration = (userInfo?[UIKeyboardAnimationDurationUserInfoKey] as? NSNumber)?.doubleValue
let keyboardEndFrame = (userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue
let rawAnimationCurve = (userInfo?[UIKeyboardAnimationCurveUserInfoKey] as? NSNumber)?.uint32Value
guard let animDuration = animationDuration,
let keybrdEndFrame = keyboardEndFrame,
let rawAnimCurve = rawAnimationCurve else {
return
}
let convertedKeyboardEndFrame = view.convert(keybrdEndFrame, from: view.window)
let rawAnimCurveAdjusted = UInt(rawAnimCurve << 16)
let animationCurve = UIViewAnimationOptions(rawValue: rawAnimCurveAdjusted)
// this will move the topAnchor of the keyboardAwareBottomLayoutGuide to height of the keyboard
self.keyboardTopAnchorConstraint.constant = hiding ? 0 : convertedKeyboardEndFrame.size.height
self.view.setNeedsLayout()
UIView.animate(withDuration: animDuration, delay: 0.0, options: [.beginFromCurrentState, animationCurve], animations: {
self.view.layoutIfNeeded()
}, completion: { success in
//
})
}
Now with all this set up, you can use Autolayout to constraint your views to keyboardAwareBottomLayoutGuide.topAnchor
instead of self.view.layoutMarginsGuide.bottomAnchor
(or self.view.bottomAnchor
, whichever you use). keyboardAwareBottomLayoutGuide
will automatically adjust to the keyboard showed or hidden.
Example:
uiTextField.bottomAnchor.constraint(equalTo: keyboardAwareBottomLayoutGuide.topAnchor).isActive = true
EDIT: Directly setting frames
While I strongly recommend using Autolayout, in cases when you cannot go with this, directly setting frames can be also a solution. You can use the same principle. In this approach you don't need layout guide, so you don't need any additional instance properties. Just use viewDidLoad
to register for listening notifications:
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShowNotification(notification:)), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHideNotification(notification:)), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
Then implement methods that will react to these notifications:
@objc fileprivate func keyboardWillShowNotification(notification: NSNotification) {
adjustToKeyboard(with: notification, hiding: false)
}
@objc fileprivate func keyboardWillHideNotification(notification: NSNotification) {
adjustToKeyboard(with: notification, hiding: true)
}
fileprivate func adjustToKeyboard(with notification: NSNotification, hiding: Bool) {
let userInfo = notification.userInfo
let animationDuration = (userInfo?[UIKeyboardAnimationDurationUserInfoKey] as? NSNumber)?.doubleValue
let keyboardEndFrame = (userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue
let rawAnimationCurve = (userInfo?[UIKeyboardAnimationCurveUserInfoKey] as? NSNumber)?.uint32Value
guard let animDuration = animationDuration,
let keybrdEndFrame = keyboardEndFrame,
let rawAnimCurve = rawAnimationCurve else {
return
}
let convertedKeyboardEndFrame = view.convert(keybrdEndFrame, from: view.window)
let rawAnimCurveAdjusted = UInt(rawAnimCurve << 16)
let animationCurve = UIViewAnimationOptions(rawValue: rawAnimCurveAdjusted)
// we will go either up or down depending on whether the keyboard is being hidden or shown
let diffInHeight = hiding ? convertedKeyboardEndFrame.size.height : -convertedKeyboardEndFrame.size.height
UIView.animate(withDuration: animDuration, delay: 0.0, options: [.beginFromCurrentState, animationCurve], animations: {
// this will move the frame of the aView according to the diffInHeight calculated above
// of course here you need to set all the frames that would be affected by the keyboard (this is why I prefer using autolayout)
self.aView?.frame = (self.aView?.frame.offsetBy(dx: 0, dy: diff))!
// of course, you can do anything more complex than just moving the aView up..
})
}
In both cases, don't forget to unregister observing the notifications once the viewController is deinitialized to prevent retain cycles:
deinit {
NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}
Upvotes: 3