Reputation: 170
I am trying to create a spin wheel that follows the direction of the swipe. Currently, it works fine with mouse controls but i failed to make this script work with touch controls. Any idea how to do that?
Script:
void Update ()
{
if (Input.GetMouseButtonDown(0))
{
f_difX = 0.0f;
}
else if (Input.GetMouseButton(0))
{
f_difX = Mathf.Abs(f_lastX - Input.GetAxis ("Mouse X"));
if (f_lastX < Input.GetAxis ("Mouse X"))
{
i_direction = -1;
transform.Rotate(Vector3.up, -f_difX);
}
if (f_lastX > Input.GetAxis ("Mouse X"))
{
i_direction = 1;
transform.Rotate(Vector3.up, f_difX);
}
f_lastX = -Input.GetAxis ("Mouse X");
}
else
{
if (f_difX > 0.5f) f_difX -= 0.05f;
if (f_difX < 0.5f) f_difX += 0.05f;
transform.Rotate(Vector3.up, f_difX * i_direction);
}
}
Thanks.
Upvotes: 1
Views: 2350
Reputation: 942
Take a look at this thread: http://answers.unity3d.com/questions/504707/replace-input-get-axis-horizontal-with-touch-input.html, first answer.
The link provides a code snippet showing how to use the calculated position delta to replace Input.GetAxis.
Upvotes: 2