Reputation: 9039
I've implemented a View
with a Text.Layout
and I'm drawing it but I'm getting nothing. Here is my code
public class MyEfficientTextView extends View {
Layout textLayout;
SpannableStringBuilder spannableStringBuilder;
int width = 0, height = 0;
TextPaint textPaint;
CharSequence text;
public MyEfficientTextView(Context context) {
this(context, null, 0);
}
public MyEfficientTextView(Context context, @Nullable AttributeSet attrs) {
this(context, attrs, 0);
}
public MyEfficientTextView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
spannableStringBuilder = new SpannableStringBuilder();
}
public void setText(CharSequence charSequence) {
text = charSequence;
spannableStringBuilder.clear();
spannableStringBuilder.append(text);
textPaint = new TextPaint();
textPaint.setAntiAlias(true);
textPaint.setTextSize(16 * getResources().getDisplayMetrics().density);
textPaint.setColor(getResources().getColor(R.color.textColor));
textLayout = new StaticLayout(spannableStringBuilder, textPaint, width, Layout.Alignment.ALIGN_NORMAL, 1, 0, false);
invalidate();
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
if (w != width) {
width = w;
setText(text);
}
height = h;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.save();
if (textLayout != null) {
canvas.translate(getPaddingLeft(), getPaddingTop());
textLayout.draw(canvas);
}
canvas.restore();
}
}
this code is just for testing if it's working or not and it's not efficient. Which part is wrong and causing it to not render text?
Upvotes: 2
Views: 915
Reputation: 515
you should override onMeasure and set the view width/height. your example code will result in default width/height (probably 0).
Upvotes: 0