pixel
pixel

Reputation: 10547

Android Debugging Failing With "Couldn't connect to logcat, GetProcessId returned: 0" FFImageLoading.Platform.dll.so Not Found

I am having issue debugging Android project. I can deploy to device and run it, all works fine but if I try to debug, the app gets deployed to the device and very briefly opened, splash screen shows up but the app then closes.

I am using Xamarin Forms on Visual Studio 2015.

Device is running Android Oreo (8.0.0). Another device running Android 6.0.1 is debugging fine.

The output shows following:

InspectorDebugSession(11): StateChange: Start -> EntryPointBreakpointRegistered
InspectorDebugSession(11): Constructed
Android application is debugging.
InspectorDebugSession(11): HandleTargetEvent: TargetExited
InspectorDebugSession(11): Disposed
Couldn't connect to logcat, GetProcessId returned: 0

I checked Logcat and it seem to be having issues finding FFImageLoading library:

Time    Device Name Type    PID Tag Message
09-18 14:35:52.361  Huawei Nexus 6P Debug   1560    Mono    AOT: 
image '/usr/local/lib/mono/aot-cache/arm/FFImageLoading.Platform.dll.so' 
not found: dlopen failed: library "/data/app/myapp.android.dev-
WEb1bz8edgF7vwx6uCoZ-A==/lib/arm/libaot-FFImageLoading.Platform.dll.so" not found

I have added Nuget package for FFImageLoading to my projects and Droid project references show it as in image below:

enter image description here

Upvotes: 8

Views: 9832

Answers (5)

Wonde_Man
Wonde_Man

Reputation: 65

  1. deselecting 'Use Shared Runtime' in Project Properties > Android Options
  2. delete bin & obj files from solution
  3. clean solution
  4. rebuild the solution it works

Upvotes: 1

Emil
Emil

Reputation: 6893

One another reason for that is if you dont enable usb debugging on your device, VS 2017 still recognizes your phone and installs the app on your phone. Just after debugging starts, it will throw this error and not continue debugging. Make sure to enable Developer Mode -> Usb debugging like described here https://learn.microsoft.com/en-us/xamarin/android/get-started/installation/set-up-device-for-development

Upvotes: 0

Essex
Essex

Reputation: 71

I also had this issue with Android 8.1 and Visual Studio 2017 15.7.4.

There are three steps to got it working again.

  1. Under Android Options, go to Advanced and add your device architecture, in my case it was x86_64.
  2. Go to Tools -> Options -> Xamarin > Android Settings and enable: Provide debug symbols for shared runtime and base class libraries.
  3. And the final step is to delete following Apps from your device:

    • All Xamarin.Android API Support libraries
    • Mono Shared Runtime
    • Your App

After these steps you don't need to disable "Use Shared Runtime" and can Deploy and Debug much faster.

Upvotes: 7

Prateek Gupta
Prateek Gupta

Reputation: 908

This worked for me :-

Deselecting the 'Use Shared Runtime' in Project Properties > Android Options > Packaging properties

Upvotes: 14

Steve Chadbourne
Steve Chadbourne

Reputation: 6953

This is a known issue with Oreo and Xamarin Android on Visual Studio for Windows. It works on Visual Studio for Mac apparently. It will be fixed in an upcoming release. In the mean time there is a work around down near the bottom of the bug link above (comment 20).

Upvotes: 1

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