Reputation: 1514
let shadowPath = UIBezierPath(rect: shadowView.bounds).cgPath
shadowView.layer.shadowColor = UIColor.grey.cgColor
shadowView.layer.shadowOffset = CGSize(width: 0, height: 1)
shadowView.layer.shadowOpacity = 0.5
shadowView.layer.masksToBounds = false
shadowView.layer.shadowPath = shadowPath
shadowView.layer.shadowRadius = 5
I want to implement exactly same shadow in my UIVIew. When I run my app with above code it spread over 4 sides. Notice : the shadow thin at both edges and bold at centre.
Upvotes: 4
Views: 15028
Reputation: 7564
Slight change to @jonaszmclaren to give a rectangular shadow:
func makeBottomShadow(forView view: UIView, shadowHeight: CGFloat = 5) {
let shadowPath = UIBezierPath()
shadowPath.move(to: CGPoint(x: 0, y: view.bounds.height))
shadowPath.addLine(to: CGPoint(x: view.bounds.width, y: view.bounds.height))
shadowPath.addLine(to: CGPoint(x: view.bounds.width, y: view.bounds.height + shadowHeight))
shadowPath.addLine(to: CGPoint(x: 0, y: view.bounds.height + shadowHeight))
shadowPath.close()
view.layer.shadowColor = UIColor.darkGray.cgColor
view.layer.shadowOpacity = 0.5
view.layer.masksToBounds = false
view.layer.shadowPath = shadowPath.cgPath
view.layer.shadowRadius = 2
}
Upvotes: 3
Reputation: 2489
Try creating custom path:
let shadowPath = UIBezierPath()
shadowPath.move(to: CGPoint(x: someView.bounds.origin.x, y: someView.frame.size.height))
shadowPath.addLine(to: CGPoint(x: someView.bounds.width / 2, y: someView.bounds.height + 7.0))
shadowPath.addLine(to: CGPoint(x: someView.bounds.width, y: someView.bounds.height))
shadowPath.close()
shadowView.layer.shadowColor = UIColor.darkGray.cgColor
shadowView.layer.shadowOpacity = 1
shadowView.layer.masksToBounds = false
shadowView.layer.shadowPath = shadowPath.cgPath
shadowView.layer.shadowRadius = 5
This gives similiar results, try to customize points positions and other values to match your needs.
Upvotes: 12
Reputation: 175
Try This out
IBOutlet
@IBOutlet weak var vwShadow: UIView!
In ViewdidLoad
vwShadow.layer.shadowColor = UIColor.gray.cgColor
vwShadow.layer.masksToBounds = false
vwShadow.layer.shadowOffset = CGSize(width: 0.0 , height: 5.0)
vwShadow.layer.shadowOpacity = 1.0
vwShadow.layer.shadowRadius = 1.0
Upvotes: 2