Reputation: 35
I am currently making a Tic-Tac-Toe game, and I am working on trying to check if someone gets 3 of their pieces in a row, so I can tell them they've won. I'm trying to do that by checking the text of the buttons, to see if I've gotten 3 in a row. However, I don't know how to check the text of a specific button in a list. Does anyone have any ideas, or if there is a better way, can you let me know?
Full Code
import tkinter as tk
class TicTacToe(tk.Tk):
def __init__(self):
super().__init__()
# Vars
self.rounds_played = 0
self.wins = 0
self.losses = 0
self.player = 0
self.turn = 0
self.clicked_buttons = []
# Attributes
self.resizable(False, False)
self.attributes("-toolwindow", True)
# Start
self.game_title = tk.Label(text="Stew's Tic Tac Toe")
self.name_label = tk.Label(text="Choose a name\n(Press the \'Enter\' key to submit)")
self.name_entry = tk.Entry()
self.symbol_label = tk.Label(text="Choose your symbol")
self.symbol_buttons = [tk.Button(text="[X]", command=lambda: self.symbol_select(0)),
tk.Button(text="[O]", command=lambda: self.symbol_select(1))]
self.next = tk.Button(text="Next", command=self.next_button)
self.ready = tk.Button(text="Start", command=self.start_game_button)
self.game_title.grid(row=0)
self.name_label.grid(row=1)
self.name_entry.grid(row=2)
self.name_entry.bind("<Return>", lambda x: self.set_player_name(self.player))
def set_player_name(self, num):
if num == 0:
self.names = [self.name_entry.get()]
if self.names[0] == " ":
self.names = ["Player 1"]
print(self.names[0])
self.symbol_label.grid(row=3,)
self.symbol_buttons[0].grid(row=4, sticky=tk.W, padx=57.5)
self.symbol_buttons[1].grid(row=4, sticky=tk.E, padx=57.5)
elif num == 1:
self.names.append(self.name_entry.get())
if self.names[1] == "" or " ":
self.names.append("Player 2")
self.ready.grid(row=4)
def symbol_select(self, num):
if num == 0:
self.symbol = ["[X]",
"[O]"]
else:
self.symbol = ["[X]",
"[O]"]
self.next.grid(row=5)
def next_button(self):
self.player = 1
self.next.grid_forget()
self.name_entry.delete(0, tk.END)
self.symbol_label.grid_forget()
for x in self.symbol_buttons:
x.grid_forget()
def start_game_button(self):
self.game_title.grid_configure(row=0, column=1, columnspan=3)
self.whos_turn = tk.Label(text="{}\'s turn".format(self.names[0]))
self.whos_turn.grid(row=1, column=1, columnspan=3)
self.ready.grid_forget()
self.name_label.grid_forget()
self.name_entry.grid_forget()
self.game_buttons = [tk.Button(text="[ ]", command=lambda: self.move_update(0)),
tk.Button(text="[ ]", command=lambda: self.move_update(1)),
tk.Button(text="[ ]", command=lambda: self.move_update(2)),
tk.Button(text="[ ]", command=lambda: self.move_update(3)),
tk.Button(text="[ ]", command=lambda: self.move_update(4)),
tk.Button(text="[ ]", command=lambda: self.move_update(5)),
tk.Button(text="[ ]", command=lambda: self.move_update(6)),
tk.Button(text="[ ]", command=lambda: self.move_update(7)),
tk.Button(text="[ ]", command=lambda: self.move_update(8))]
num = 0
for r in range(0,3):
for c in range(0,3):
self.game_buttons[num].grid(row=(r%3 + 2), column=(c%3 + 1))
num = num + 1
self.rounds = tk.Label(text="Rounds Played: {}".format(self.rounds_played))
self.rounds.grid(row=5, column=1, columnspan=3)
def move_update(self, num):
if num not in self.clicked_buttons:
self.clicked_buttons.append(num)
self.turn = self.turn + 1
if self.turn%2 == 1:
self.game_buttons[num].config(text=self.symbol[0])
elif self.turn%2 == 0:
self.game_buttons[num].config(text=self.symbol[1])
# Here is where I am struggling
for x in range(0,8):
if self.game_buttons[x] == "[X]" and self.game_buttons[(x+3)%9]:
if self.game_buttons[(x+6)%9] == "[X]":
print("Winner")
# Here is where it ends
if self.turn == 9:
self.rounds_played = self.rounds_played + 1
self.rounds.configure(text="Rounds Played: {}".format(self.rounds_played))
self.play_again = tk.Button(text="Play Again?", command=self.new_game)
self.play_again.grid(row=6, column=1, columnspan=3)
def new_game(self):
self.turn = 0
game = TicTacToe()
game.mainloop()
Part I am struggling with
for x in range(0,8):
if self.game_buttons[x] == "[X]" and self.game_buttons[(x+3)%9]:
if self.game_buttons[(x+6)%9] == "[X]":
print("Winner")
I realize in this part I'm not finding the text, but I really don't know how to call upon both the specific list item and text.
Upvotes: 0
Views: 3125
Reputation: 4730
Calling the element in a list
which contains a tkinter Button
widget will return the widget itself as if you were calling any other value stored in an element of a list
. Meaning that if you wanted the text
attribute of the value of the element you could use ["text"]
or .cget("text")
.
See below:
from tkinter import *
root = Tk()
array = [Button(root, text="1"), Button(root, text="2"), Button(root, text="3")]
for i in array:
print(type(i))
print(i.cget("text"))
print(i["text"])
Upvotes: 1