Hack thefaq
Hack thefaq

Reputation: 1

Javascript Canvas Grid (WRONG OUTPUT HELP!!)

Hi i'm attemting to create a grid in javascript/canvas but im having a few problems here's my code: var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d");

            var width = 600;
            var height = 700;

            canvas.width=width;
            canvas.height=height;

            function Cell(x,y,width,height){
                this.x=x;
                this.y=y;
                this.width=width;
                this.height=height;
                this.draw=function(){
                    ctx.rect(this.x,this.y,this.width,this.height);
                    ctx.stroke();
                }
            }

            var x = 0;
            var y = 0;
            var width = 20;
            var height = 20;

            var cell = new Cell(x,y,width,height);

            var rows = 35;
            var cols = 30;

            function drawGrid(){
                for(var i=0; i<rows; i++){
                    for(var j=0; j<cols; j++){
                        cell.y+=cell.height;
                        cell.x+=cell.width;
                        cell.draw();
                    }
                }


            }

            setInterval(drawGrid,1);

This is the output:The grid so far I want it to fill the screen with rectangles.. Please help!:)

Upvotes: 0

Views: 100

Answers (1)

Azurethi
Azurethi

Reputation: 68

If you're just trying to draw a grid of boxes, I'd recommend this:

var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");

//change these if you dont want to fill the whole canvas
var h = c.height; //height of grid 
var w = c.width;  //width of grid

var div=20; //box size

for(i=0; i<h/div+1; i++){
  //Horizontal Line
  ctx.moveTo(0,i*div);
  ctx.lineTo(h,i*div); 
  //Vertial Line
  ctx.moveTo(i*div,0);
  ctx.lineTo(i*div,w);
}

Upvotes: 2

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