Reputation: 313
I am making an app on Rasp Pi 3 where I can trigger a button on "Playback Page" to activate an audio playback using MediaPlayer in a page. Once I switch to another page, the audio will remain playing in the background but once I navigate back to the "Playback Page" the audio is still playing but i lost control of the MediaPlayer due to my mediaPlayer = new MediaPlayer(); line. if it's on repeat mode I can't stop playing & if i trigger another message, both new & existing message will play concurrently.
How do I ensure that there is only one MediaPlayer playing at a time even when I switch between pages. Please help. Thank you.
Edited code:
public sealed partial class MessagePage : Page
{
private object syncObj = new object();
public MessagePage()
{
this.InitializeComponent();
startclock();
this.Home.Click += Home_Click;
this.Message.Click += Message_Click;
//mediaPlayer = new MediaPlayer();
mediaPlayer = this.GetInstance();
//mediaPlayer.MediaEnded += MediaPlayer_MediaEnded;
//mediaPlayer.MediaOpened += MediaPlayer_MediaOpened;
}
public MediaPlayer GetInstance()
{
lock (syncObj)
{
if (mediaPlayer == null)
{
mediaPlayer = new MediaPlayer();
mediaPlayer.MediaEnded += MediaPlayer_MediaEnded;
mediaPlayer.MediaOpened += MediaPlayer_MediaOpened;
}
}
return mediaPlayer;
}
}
Old code:
public MessagePage()
{
this.InitializeComponent();
startclock();
this.Home.Click += Home_Click;
this.Message.Click += Message_Click;
mediaPlayer = new MediaPlayer();
mediaPlayer.MediaEnded += MediaPlayer_MediaEnded;
}
private async void Btn_Click(object sender, RoutedEventArgs e)
{
StorageFolder externalDevices = KnownFolders.RemovableDevices;
IReadOnlyList<StorageFolder> externalDrives = await externalDevices.GetFoldersAsync();
StorageFolder usbStorage = externalDrives[0];
if (usbStorage != null)
{
StorageFolder storageFolder = KnownFolders.RemovableDevices;
StorageFile audioFile = await usbStorage.GetFileAsync("message1.mp3");
mediaPlayer.Source = Windows.Media.Core.MediaSource.CreateFromStorageFile(audioFile);
mediaPlayer.Play();
TextBlock.Text = "Playing Message 1...";
}
else
{
TextBlock.Text = "No USB Storage Detected...";
};
}
Upvotes: 0
Views: 381
Reputation: 4432
You need to use singleton pattern here.The singleton pattern is a software design pattern that restricts the instantiation of a class to one object. This is useful when exactly one object is needed to coordinate actions across the system.
private static readonly object syncObj = new object();
public MediaPlayer GetInstance()
{
lock (syncObj)
{
if (mediaPlayer == null)
{
mediaPlayer = new MediaPlayer();
mediaPlayer.MediaEnded += MediaPlayer_MediaEnded;
}
}
return mediaPlayer;
}
public MessagePage() { this.InitializeComponent(); startclock(); this.Home.Click += Home_Click; this.Message.Click += Message_Click; //mediaPlayer = new MediaPlayer(); mediaPlayer = this.GetInstance(); }
Upvotes: 1