Reputation: 399
I'm working on an assignment where I have to convert a snippet of C code to inline assembly. The code is part of a program that renders a Julia fractal.
I've tested the outputs of both code snippets and they match exactly, yet my program still outputs a different image (a proper Julia fractal for the C code, a flat pink screen for the inline assembly code).
This is the starting part of the function as well as the return
COLORREF render_point(const double &a,
const double &b, int N) {
double cRe = -0.5;
double cIm = -0.05;
double x(a), y(b);
double norm = x*x+y*y;
int n;
double three = 3.0;
(loop goes here)
return HSVtoRGB(n % 256, 255 , 255 *(n<N));
}
Here's the C code
for (n = 0; norm < 4.0 && n < N; ++n)
{
double old_x = x;
double old_y = y;
x = (old_x * old_x * old_x) - (3 * old_y * old_y * old_x) + cRe;
y = (3 * old_y * old_x * old_x) - (old_y * old_y * old_y) + cIm;
norm = x*x+y*y;
}
and the inline assembly code:
for (n = 0; norm < 4.0 && n < N; ++n)
{
__asm {
// Create (old_x * old_x * old_x)
fld x;
fmul x;
fmul x;
// Create (3 * old_y * old_y * old_x)
fld three;
fmul y;
fmul y;
fmul x;
// Create the full equation for x
fsubp st(1), st(0);
fadd cRe;
// Create (3 * old_y * old_x * old_x) + cIm
fld three;
fmul y;
fmul x;
fmul x;
fadd cIm;
// Create (old_y * old_y * old_y)
fld y;
fmul y;
fmul y;
fsubp st(1), st(0); // Create the full equation for y
fst y; // Store in y to use for next loop
fmul st(0), st(0); // Get y*y
fxch st(1); // Swap places of y*y with newly calculated x
fst x; // Store in x to use for next loop
fmul st(0), st(0); // Get x*x
faddp st(1), st(0); // Get x*x + y*y
fst norm; // Set loop variable
}
}
Is there a difference between the two loops that might result in a differing output in the program?
Upvotes: 2
Views: 253
Reputation: 399
As 1201ProgramAlarm mentioned in a comment, just had to pop the remaining value norm off the FPU at the end of each loop iteration.
Upvotes: 2