Reputation: 7047
I have a simple view controller where the entire screen is an imageView. The imageView has its content mode set to UIViewContentMode.scaleAspectFill
. I can draw on the picture, but as soon as I do the image shrinks horizontally. This messing up the quality of the image and I'm not sure exactly why it's happening.
I looked at this question, but I didn't understand the only answer. I think the issue is with the way I am drawing and that rect is shrinking the image.
class AnnotateViewController: UIViewController {
@IBOutlet weak var imageView: UIImageView!
var lastPoint = CGPoint.zero
var fromPoint = CGPoint()
var toPoint = CGPoint.zero
var brushWidth: CGFloat = 5.0
var opacity: CGFloat = 1.0
@IBAction func startDrawing(_ sender: Any) {
self.isDrawing = !self.isDrawing
if isDrawing {
self.imageView.isUserInteractionEnabled = true
showColorButtons()
}
else {
self.imageView.isUserInteractionEnabled = false
hideColorButtons()
}
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
lastPoint = touch.preciseLocation(in: self.imageView)
}
}
func drawLineFrom(fromPoint: CGPoint, toPoint: CGPoint) {
UIGraphicsBeginImageContextWithOptions(self.imageView.bounds.size, false, 0.0)
imageView.image?.draw(in: CGRect(x: 0, y: 0, width: screenSize.width, height: screenSize.height))
let context = UIGraphicsGetCurrentContext()
context?.move(to: fromPoint)
context?.addLine(to: toPoint)
context?.setLineCap(CGLineCap.round)
context?.setLineWidth(brushWidth)
context?.setStrokeColor(red: 255, green: 0, blue: 0, alpha: 1.0)
context?.setBlendMode(CGBlendMode.normal)
context?.strokePath()
imageView.image = UIGraphicsGetImageFromCurrentImageContext()
imageView.alpha = opacity
UIGraphicsEndImageContext()
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
let currentPoint = touch.preciseLocation(in: self.imageView)
drawLineFrom(fromPoint: lastPoint, toPoint: currentPoint)
lastPoint = currentPoint
}
}
}
UPDATE - SOLUTION
I finally got back to working on this problem. Looking at this question, I was able to use the accepted answer to solve my problem. Below is my updated code:
func drawLineFrom(fromPoint: CGPoint, toPoint: CGPoint) {
UIGraphicsBeginImageContextWithOptions(imageView.bounds.size, true, 0.0)
let aspect = imageView.image!.size.width / imageView.image!.size.height
let rect: CGRect
if imageView.frame.width / aspect > imageView.frame.height {
let height = imageView.frame.width / aspect
rect = CGRect(x: 0, y: (imageView.frame.height - height) / 2,
width: imageView.frame.width, height: height)
} else {
let width = imageView.frame.height * aspect
rect = CGRect(x: (imageView.frame.width - width) / 2, y: 0,
width: width, height: imageView.frame.height)
}
imageView.image?.draw(in: rect)
let context = UIGraphicsGetCurrentContext()
context?.move(to: fromPoint)
context?.addLine(to: toPoint)
context?.setLineCap(CGLineCap.round)
context?.setLineWidth(brushWidth)
context?.setStrokeColor(red: self.red, green: self.green, blue: self.blue, alpha: 1.0)
context?.setBlendMode(CGBlendMode.normal)
context?.strokePath()
imageView.image = UIGraphicsGetImageFromCurrentImageContext()
annotatedImage = imageView.image
imageView.alpha = opacity
UIGraphicsEndImageContext()
}
Upvotes: 1
Views: 2114
Reputation: 89172
This line:
imageView.image?.draw(in: CGRect(x: 0, y: 0, width: screenSize.width, height: screenSize.height))
Draws the image at the aspect ratio of the screen, but your image is probably not at the same aspect ratio (the ratio of width to height).
I think this might be useful: UIImage Aspect Fit when using drawInRect?
Upvotes: 2