Reputation: 1243
I'm using fabricjs to place an image on a canvas. I'd like to learn what I need to do to to replace the already drawn image with another one from a url onclick.
My limited understanding has me thinking I need to maybe set a var for each image but I'm not sure how to connect that with the fabricjs canvas. I've spent the last few hours trying different things without any luck.
I tried submitting a similar question but deleted it because I thought maybe it was too complicated an ask. Any help would be greatly appreciated. Here's my code now:
var canvas = new fabric.Canvas('c');
fabric.Image.fromURL('http://lorempixel.com/400/400/', function(img) {
var oImg = img.set({
selectable: false
})
canvas.add(oImg).renderAll();
});
canvas {
border: 1px solid #dddddd;
border-radius: 3px;
}
<script src="https://rawgit.com/kangax/fabric.js/master/dist/fabric.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
<canvas id="c" width="400" height="400"></canvas>
Upvotes: 1
Views: 2256
Reputation: 15604
var canvas = new fabric.Canvas('c');
var oImg;
loadImage();
function loadImage(){
fabric.Image.fromURL('https://lorempixel.com/400/400/', function(img) {
oImg && canvas.remove(oImg); //If image element alread added to canvas remove it.
oImg = img.set({
selectable: false
})
canvas.add(oImg); //add new image to canvas
oImg.on('mousedown',onImgMouseDown); //add mouse down lisner to image
});
}
function onImgMouseDown(){
loadImage();
}
canvas {
border: 1px solid #dddddd;
border-radius: 3px;
}
<script src="https://rawgit.com/kangax/fabric.js/master/dist/fabric.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
<canvas id="c" width="400" height="400"></canvas>
Alternative you add mousedown listener to image , and check if element added ,then remove it from canvas. then add new one to canvas.
Upvotes: 1
Reputation: 32879
This is how you could achieve that :
var canvas = new fabric.Canvas('c');
var image, isImageLoaded;
fabric.Image.fromURL('//lorempixel.com/200/200/', function(img) {
isImageLoaded = true;
image = img.set({
selectable: false
})
canvas.add(image).renderAll();
});
function replaceImage(imgUrl) {
if (!isImageLoaded) return; //return if initial image not loaded
var imgElem = image._element; //reference to actual image element
imgElem.src = imgUrl; //set image source
imgElem.onload = () => canvas.renderAll(); //render on image load
}
canvas.on('mouse:down', function() {
replaceImage('//lorempixel.com/200/200/');
});
canvas {
border: 1px solid #dddddd;
border-radius: 3px;
}
<script src="https://rawgit.com/kangax/fabric.js/master/dist/fabric.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
<canvas id="c" width="200" height="200"></canvas>
PS: apology for not giving that much explanation.
Upvotes: 2
Reputation: 454
You can do this much simpler. Don't see why you'd use an extra lib for something like this. I wrote something small in plain JS which hopefully helps you further.
document.getElementById("image").onclick = function(){
document.getElementById("image").src = "http://lorempixel.com/400/400/";
};
<img id="image" src="http://lorempixel.com/400/400/">
Upvotes: 2