Reputation: 15
I did some search but I always find how to access the value of an object that is an array, or something like that.
What I want to achieve is to pass values from an array to my object property value.
Let me show you my actual code for better understanding.
//the array i want to use in my object
var grades = [3, 7, 6, 16, 8, 2, 12, 5, 19, 12, 8, 2, 15, 12, 17, 16, 4, 19, 9, 11, 18, 1, 15, 19, 8]
//My rectangle prototype. Some values are changed using the createRectangle() function.
var rectangle = {
x: Parameters[2], // this is the center of the rectangle
y: 0,
dx: 0, // delta x and y are the movement per frame
dy: 0,
w: 70, // size
h: 55,
color: "yellow",
text: null,
textColor: "black",
cutX: Parameters[2], //X position of cut mark (same as rectangle)
cutY: 700,
dxCut: 0,
dyCut: 0,
cutWidth: 75,
cutHeight: 30,
cutColor: "#ffffcc",
cutStroke: "purple",
strokeHeight: 5,
draw() { // function to draw this rectangle
ctx.fillStyle = this.color;
ctx.fillRect(this.x - this.w / 2, this.y - this.h / 2, this.w, this.h);
ctx.fillStyle = this.textColor;
ctx.fillText(this.text, this.x, this.y);
ctx.fillStyle = this.cutColor;
ctx.fillRect(this.cutX - this.cutWidth / 2, this.cutY - this.cutHeight / 2, this.cutWidth, this.cutHeight);
ctx.fillStyle = this.cutStroke;
ctx.fillRect(this.cutX - this.cutWidth / 2, this.cutY - 8 / 2, this.cutWidth, this.strokeHeight);
},
update() { // moves the rectangle
this.x += this.dx; //x = x + dx (do we need to update the position ? )
this.y += this.dy;
this.cutX += this.dxCut;
this.cutY += this.dyCut;
}
};
//function to create rectangle object
function createRectangle(settings) {
return Object.assign({}, rectangle, settings);
}
// function to store rectangles in object array and then spawn rectangle
function spawnRectangle() {
if (spawnCountdown) {
spawnCountdown -= 1;
} else {
rectangles.push(
createRectangle({
y: canvas.height / 1.5,
text: function findGrade() {
for (var i=0; i<grades.length; i++) {
return this.grades[i];
}
},
dx: 2,
dxCut: 2,
cutY: randPosition(),
})
);
spawnCountdown = spawnRate;
}
}
So if I explain a bit, in my whole code I have a function that loop through an array to see how many rectangles to create. Then, each time, a rectangle is created using the function spawnRectangle()
and push this rectangle to an array of objects.
What I want to do is that each rectangle created from the spawnRectangle()
function have its own text property value from my grades
array.
Note that I printed out my grades
array here, but in the actual code, this array is generated from a server-side code (and all those values are updated by ajax).
Upvotes: 0
Views: 72
Reputation: 1
You can return Object.assign()
from createRectangle()
and use rectangles
array .length
to reference index for grades
array
function createRectangle(settings) {
return Object.assign({}, rectangle, settings);
}
rectangles.push(
createRectangle({
y: canvas.height / 1.5,
text: grades[rectangles.length]
dx: 2,
dxCut: 2,
cutY: randPosition()
})
)
Upvotes: 1