Reputation: 4994
I want to send photo selected by user in my app to Firebase Storage. I have a simple class with property _imageFile
which is set like this:
File _imageFile;
_getImage() async {
var fileName = await ImagePicker.pickImage();
setState(() {
_imageFile = fileName;
});
}
after that I send photo like with this code:
final String rand1 = "${new Random().nextInt(10000)}";
final String rand2 = "${new Random().nextInt(10000)}";
final String rand3 = "${new Random().nextInt(10000)}";
final StorageReference ref = FirebaseStorage.instance.ref().child('${rand1}_${rand2}_${rand3}.jpg');
final StorageUploadTask uploadTask = ref.put(_imageFile);
final Uri downloadUrl = (await uploadTask.future).downloadUrl;
print(downloadUrl);
The problem is that the photos are often very large. Is there any method in Flutter/Dart to compress and resize photo before upload? I am ok with loss of quality.
Upvotes: 50
Views: 67177
Reputation: 1
ImagePicker has now a default option to reduce imageQuality.
final returnedImage = await ImagePicker()
.pickImage(source: ImageSource.gallery, imageQuality: 50);
Here
imageQuality: 50
means that the image will be reduced to 50% of it's actual quality.
Upvotes: 0
Reputation: 2994
Well
1. If you are in mobile you could use flutter_image_compress: ^1.0.0
will do the work
Eg. Pass youe Uint8List and quality, you will get compressed image in no time.
Future<Uint8List> testComporessList(Uint8List uint8List) async {
var result = await FlutterImageCompress.compressWithList(
uint8List,
quality: 50,
);
return result;
}
2. But If you are in flutter web then you won't get any other option than image picker etc etc.
I end up using javascript. You can find answer here.
Flutter Web: How Do You Compress an Image/File?
Upvotes: 0
Reputation: 2426
You can do as follows,
//Compressing Image
File compressedImg = await FlutterNativeImage.compressImage(
_image.path,
quality: 70,
);
//Compressing Image
Upvotes: 0
Reputation: 7289
There are many solutions :
You can use the built-in imageQuality
property of ImagePicker to compress the image. This property takes a value between 0
and 100
and represents a percentage of the quality of the original image.
First, add image_picker
as a dependency in your pubspec.yaml file.
Usage
File _image;
Future getImage() async {
var image = await ImagePicker.pickImage(
source: ImageSource.gallery,
imageQuality: 25,
);
setState(() {
_image = image;
});
}
The advantage of this approach is that it is embedded in the image_picker package and is therefore incredibly easy to use.
Use filterQuality
to set the FilterQuality
of the image.
Example :
Image.asset('assets/kab1.png', filterQuality: FilterQuality.high,),
These properties are present in AssetImage
, NetworkImage
, FileImage
and MemoryImage
.
You can also simply resize the image (Resizing an image can compress it). To do so, try the ResizeImage widget
Another solution is to use flutter_image_compress package
Upvotes: 9
Reputation: 3261
The image_picker plugin now supports an imageQuality
paramater. You can do something like
ImagePicker imagePicker = ImagePicker();
PickedFile compressedImage = await imagePicker.getImage(
source: ImageSource.camera,
imageQuality: 85,
);
ImagePicker
I ran into this and was able to accomplish compression / resizing with the Dart image package along with path provider. You can look at dart image api and examples for other ways and more help.
Here's what I did:
import 'package:image/image.dart' as Im;
import 'package:path_provider/path_provider.dart';
import 'dart:math' as Math;
void compressImage() async {
File imageFile = await ImagePicker.pickImage();
final tempDir = await getTemporaryDirectory();
final path = tempDir.path;
int rand = new Math.Random().nextInt(10000);
Im.Image image = Im.decodeImage(imageFile.readAsBytesSync());
Im.Image smallerImage = Im.copyResize(image, 500); // choose the size here, it will maintain aspect ratio
var compressedImage = new File('$path/img_$rand.jpg')..writeAsBytesSync(Im.encodeJpg(image, quality: 85));
}
Then I uploaded compressedImage
to firebase storage. You can adjust the quality that the jpg is saved with using the quality property, in my case I chose 85 (out of 100).
Hope this helps! Let me know if you have any questions.
Upvotes: 84
Reputation: 1304
Update 2020 'pickImage' is deprecated and shouldn't be used. Use imagePicker.getImage() method instead**
ImagePicker picker = ImagePicker();
PickedFile compressedImage = await imagePicker.getImage(
source: ImageSource.camera,
imageQuality: 80,
);
Doc for ImageQuality :
Returns a PickedFile object wrapping the image that was picked. The returned PickedFile is intended to be used within a single APP session. Do not save the file path and use it across sessions. The source argument controls where the image comes from. This can be either ImageSource.camera or ImageSource.gallery. Where iOS supports HEIC images, Android 8 and below doesn't. Android 9 and above only support HEIC images if used in addition to a size modification, of which the usage is explained below. If specified, the image will be at most maxWidth wide and maxHeight tall. Otherwise the image will be returned at it's original width and height. The imageQuality argument modifies the quality of the image, ranging from 0-100 where 100 is the original/max quality. If imageQuality is null, the image with the original quality will be returned. Compression is only supported for certain image types such as JPEG and on Android PNG and WebP, too. If compression is not supported for the image that is picked, a warning message will be logged. Use preferredCameraDevice to specify the camera to use when the source is ImageSource.camera. The preferredCameraDevice is ignored when source is ImageSource.gallery. It is also ignored if the chosen camera is not supported on the device. Defaults to CameraDevice.rear. Note that Android has no documented parameter for an intent to specify if the front or rear camera should be opened, this function is not guaranteed to work on an Android device. In Android, the MainActivity can be destroyed for various reasons. If that happens, the result will be lost in this call. You can then call getLostData when your app relaunches to retrieve the lost data.
Upvotes: -1
Reputation: 1
Since you are using Firebase, one option would be using the Extension - Resize Image. It gives you the option to keep or delete the original image and it is very easy to install and use.
Upvotes: 0
Reputation: 470
You can use a plugin called flutter_image_compress
// Active image file
File _imageFile;
// Select an image via gallery or camera
Future<void> _pickImage(ImageSource source) async {
File selected = await ImagePicker.pickImage(source: source);
// Compress plugin
File compressedImage = await FlutterImageCompress.compressAndGetFile(
selected.path,
selected.path,
quality: 50,
);
setState(() {
_imageFile = compressedImage;
print('compressedimagesize: ${_imageFile.lengthSync()}');
});
}
Voila! Compressed file image
Upvotes: 0
Reputation: 1503
While i am using
package:image/image.dart
facing below issues
Then used below plugin, same working fine without any issue, even faster and what i expected
https://github.com/btastic/flutter_native_image.git
steps and method available in above link.
Upvotes: 0
Reputation: 489
Use image_picker plugin and call pick image function as
Future<File> imageFile = ImagePicker.pickImage(source: ImageSource.gallery , maxHeight: 200 , maxWidth: 200 );
change maxHeight and maxWidth to whatever size of image you need.
Upvotes: 8
Reputation: 81
The following code is what I use to take an image with the camera and then compress it:
import 'dart:async' show Future;
import 'dart:io' show File;
import 'package:flutter/foundation.dart' show compute;
import 'package:flutter/material.dart' show BuildContext;
import 'package:image/image.dart' as Im;
import 'dart:math' as Math;
import 'package:image_picker/image_picker.dart';
import 'package:path_provider/path_provider.dart' show getTemporaryDirectory;
Future<File> takeCompressedPicture(BuildContext context) async {
var _imageFile = await ImagePicker.pickImage(source: ImageSource.camera);
if (_imageFile == null) {
return null;
}
// You can have a loading dialog here but don't forget to pop before return file;
final tempDir = await getTemporaryDirectory();
final rand = Math.Random().nextInt(10000);
_CompressObject compressObject =
_CompressObject(_imageFile, tempDir.path, rand);
String filePath = await _compressImage(compressObject);
print('new path: ' + filePath);
File file = File(filePath);
// Pop loading
return file;
}
Future<String> _compressImage(_CompressObject object) async {
return compute(_decodeImage, object);
}
String _decodeImage(_CompressObject object) {
Im.Image image = Im.decodeImage(object.imageFile.readAsBytesSync());
Im.Image smallerImage = Im.copyResize(
image, 1024); // choose the size here, it will maintain aspect ratio
var decodedImageFile = File(object.path + '/img_${object.rand}.jpg');
decodedImageFile.writeAsBytesSync(Im.encodeJpg(smallerImage, quality: 85));
return decodedImageFile.path;
}
class _CompressObject {
File imageFile;
String path;
int rand;
_CompressObject(this.imageFile, this.path, this.rand);
}
You can call this very easy with this:
import 'path/to/compress_image.dart' as CompressImage;
// ...
File file = await CompressImage.takeCompressedPicture(context);
Upvotes: 3
Reputation: 1802
Besides mentioning this native library: https://pub.dartlang.org/packages/flutter_image_compress
This is a fully dart based compressor with isolates, which might make the compression parallel to UI thread in multi core CPUs.
You might want to use compute function which makes using isolates simpler: https://docs.flutter.io/flutter/foundation/compute.html https://flutter.io/cookbook/networking/background-parsing/
import 'package:image/image.dart' as ImageLib;
import 'package:path_provider/path_provider.dart';
Future<void> getCompressedImage(SendPort sendPort) async {
ReceivePort receivePort = ReceivePort();
sendPort.send(receivePort.sendPort);
List msg = (await receivePort.first) as List;
String srcPath = msg[0];
String name = msg[1];
String destDirPath = msg[2];
SendPort replyPort = msg[3];
ImageLib.Image image =
ImageLib.decodeImage(await new File(srcPath).readAsBytes());
if (image.width > 500 || image.height > 500) {
image = ImageLib.copyResize(image, 500);
}
File destFile = new File(destDirPath + '/' + name);
await destFile.writeAsBytes(ImageLib.encodeJpg(image, quality: 60));
replyPort.send(destFile.path);
}
Future<File> compressImage(File f) async {
ReceivePort receivePort = ReceivePort();
await Isolate.spawn(getCompressedImage, receivePort.sendPort);
SendPort sendPort = await receivePort.first;
ReceivePort receivePort2 = ReceivePort();
sendPort.send([
f.path,
f.uri.pathSegments.last,
(await getTemporaryDirectory()).path,
receivePort2.sendPort,
]);
var msg = await receivePort2.first;
return new File(msg);
}
if (false ==
await SimplePermissions.checkPermission(
Permission.ReadExternalStorage)) {
await SimplePermissions.requestPermission(
Permission.ReadExternalStorage);
}
File img = await ImagePicker.pickImage(
source: ImageSource.gallery);
if (null != img) {
img = await compressImage(img);
}
Upvotes: 5
Reputation: 116808
The image_picker plugin is currently very simple. It would be straightforward to add an option for specifying the desired size/quality of the picked image. If you do this, please send us a pull request!
Upvotes: 31