Reputation: 15997
I have a (parent) window in which a child-window is created by a another library (Ogre3d). Window initialization uses the bare Win32 API.
I'd like to capture the mouse input in my parent window, but it seems like I my WM_MOUSEMOVE events are received only by the child-window, which makes sense, since that fills all of my client-area.
Is there a way to capture the WM_MOUSEMOVE messages in the parent window or (unintrusively) redirect those messages from the child-window?
Upvotes: 3
Views: 3506