Reputation: 189
I got this svg in D3.js with the size of (1000,1000) and a circle on that svg at a certain random position for example (100,200).
Now, i want to shift my svg in a way, that the circle is at the middle/center of my svg, that means at (500,500). But I want to solve it with a function, that allows me to do this for a every random positioned circle.
Is there someone who can help? The svg upper left point of the SVG is currently at (0,0). So when move for example with .attr("transform", "translate(10,10)");
, then the upper left point of the SVG with be at (10,10). Also i thought about using the centroid function like in this example:
https://bl.ocks.org/mbostock/2206529
But i don't know if that only works for world maps.
var svg = d3.select("body").append("svg:svg")
.attr("width", 1000)
.attr("height", 1000);
function move(){
svg.transition()
.duration(750)
.attr("transform", "translate(0,0)");
}
Upvotes: 1
Views: 940
Reputation: 102174
As mentioned in the comments, this is probably not what you want, but it is in my opinion the simplest and cleanest approach: move the circle instead. Or, if you have several circles, move their container, that is, the <g>
element.
The math for translating the group is simple:
.attr("transform", "translate(" + (w/2 - pX) + "," + (h/2 - pY) + ")")
Where w
is the width of the SVG, h
is the height, pX
is the x
coordinate of the circle and pY
is the y
coordinate of the circle.
Here is a simple demo. I'm generating 20 circles and, every 2 seconds, I'm choosing one of the circles (in sequence), which is highlighted in red, and translating the whole group to make that circle centred:
var svg = d3.select("svg");
var g = svg.append("g")
var circles = g.selectAll(null)
.data(d3.range(20).map(function() {
return {
x: Math.random() * 500,
y: Math.random() * 300
}
}))
.enter()
.append("circle")
.attr("cx", function(d) {
return d.x
})
.attr("cy", function(d) {
return d.y
})
.attr("r", 10)
.style("fill", "lime");
var counter = 0;
var timer = d3.interval(function() {
if (counter === 19) {
timer.stop()
}
var thisCircle = circles.filter(function(d, i) {
return i === counter;
});
var position = thisCircle.datum();
g.transition()
.duration(1500)
.attr("transform", "translate(" + (250 - position.x) + "," + (150 - position.y) + ")");
thisCircle.style("stroke", "red").style("stroke-width", 4)
.transition()
.delay(2000)
.duration(0)
.style("stroke", "none")
counter++;
}, 2000)
svg {
border: 1px solid gray;
}
<script src="https://d3js.org/d3.v4.min.js"></script>
<svg width="500" height="300"></svg>
EDIT:
For a click, use the same logic. Here is the demo:
var svg = d3.select("svg");
var g = svg.append("g")
var circles = g.selectAll(null)
.data(d3.range(20).map(function() {
return {
x: Math.random() * 500,
y: Math.random() * 300
}
}))
.enter()
.append("circle")
.attr("cx", function(d) {
return d.x
})
.attr("cy", function(d) {
return d.y
})
.attr("r", 10)
.style("fill", "lime")
.style("cursor", "pointer");
circles.on("click", function(d) {
g.transition()
.duration(1000)
.attr("transform", "translate(" + (250 - d.x) + "," + (150 - d.y) + ")")
})
svg {
border: 1px solid gray;
}
<script src="https://d3js.org/d3.v4.min.js"></script>
<svg width="500" height="300"></svg>
Upvotes: 3